forked from BilalY/Rasagar
12 lines
221 B
C#
12 lines
221 B
C#
using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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interface IHasMetadata
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{
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string identifier { get; }
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ScriptableObject GetMetadataObject(GraphDataReadOnly graph);
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}
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}
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