forked from BilalY/Rasagar
574 lines
26 KiB
C#
574 lines
26 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor.Experimental.GraphView;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEditor.ShortcutManagement;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph
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{
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static class ShaderGraphShortcuts
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{
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static MaterialGraphEditWindow GetFocusedShaderGraphEditorWindow()
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{
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return EditorWindow.focusedWindow as MaterialGraphEditWindow;
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}
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static GraphEditorView GetGraphEditorView()
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{
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return GetFocusedShaderGraphEditorWindow().graphEditorView;
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}
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static MaterialGraphView GetGraphView()
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{
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return GetGraphEditorView().graphView;
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}
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static bool GetMousePositionIsInGraphView(out Vector2 pos)
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{
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pos = default;
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var graphView = GetGraphView();
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var windowRoot = GetFocusedShaderGraphEditorWindow().rootVisualElement;
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var windowMousePosition = windowRoot.ChangeCoordinatesTo(windowRoot.parent, graphView.cachedMousePosition);
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if (!graphView.worldBound.Contains(windowMousePosition))
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return false; // don't create nodes if they aren't on the graph view.
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pos = graphView.contentViewContainer.WorldToLocal(graphView.cachedMousePosition);
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return true;
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}
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static void CreateNode<T>() where T : AbstractMaterialNode
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{
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if (!GetMousePositionIsInGraphView(out var graphMousePosition))
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return;
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var positionRect = new Rect(graphMousePosition, Vector2.zero);
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var graphView = GetGraphView();
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var graph = graphView.graph;
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AbstractMaterialNode node = Activator.CreateInstance<T>();
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var drawState = node.drawState;
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drawState.position = positionRect;
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node.drawState = drawState;
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graph.owner.RegisterCompleteObjectUndo("Add " + node.name);
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graphView.graph.AddNode(node);
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}
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static HashSet<(KeyCode key, ShortcutModifiers modifier)> reservedShortcuts = new HashSet<(KeyCode key, ShortcutModifiers modifier)> {
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(KeyCode.A, ShortcutModifiers.None), // Frame All
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(KeyCode.F, ShortcutModifiers.None), // Frame Selection
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(KeyCode.Space, ShortcutModifiers.None), // Summon Searcher (for node creation)
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(KeyCode.C, ShortcutModifiers.Action), // Copy
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(KeyCode.X, ShortcutModifiers.Action), // cut
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(KeyCode.V, ShortcutModifiers.Action), // Paste
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(KeyCode.Z, ShortcutModifiers.Action), // Undo
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(KeyCode.Y, ShortcutModifiers.Action), // Redo
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(KeyCode.D, ShortcutModifiers.Action), // Duplicate
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};
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static void CheckBindings(string name)
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{
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if (!ShortcutManager.instance.IsShortcutOverridden(name))
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return;
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var customBinding = ShortcutManager.instance.GetShortcutBinding(name);
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foreach(var keyCombo in customBinding.keyCombinationSequence)
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{
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if (reservedShortcuts.Contains((keyCombo.keyCode, keyCombo.modifiers)))
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{
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string shortcut = "";
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bool isOSXEditor = Application.platform == RuntimePlatform.OSXEditor; // maybe not correct.
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if (keyCombo.action) shortcut += $"{(isOSXEditor ? "Cmd" : "Ctrl")} + ";
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if (keyCombo.shift) shortcut += "Shift + ";
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if (keyCombo.alt) shortcut += "Alt + ";
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shortcut += keyCombo.keyCode;
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throw new Exception($"The binding for {name} ({shortcut}) conflicts with a built-in shortcut. Please go to Edit->Shortcuts... and change the binding.");
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}
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}
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}
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internal static string GetKeycodeForContextMenu(string id)
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{
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var binding = ShortcutManager.instance.GetShortcutBinding(id);
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bool isOSXEditor = Application.platform == RuntimePlatform.OSXEditor; // maybe not correct.
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foreach (var keyCombo in binding.keyCombinationSequence)
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{
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string shortcut = "";
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if (keyCombo.action) shortcut += $"{(isOSXEditor ? "Cmd" : "Ctrl")}+";
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if (keyCombo.shift) shortcut += "Shift+";
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if (keyCombo.alt) shortcut += "Alt+";
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shortcut += keyCombo.keyCode;
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return shortcut;
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}
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return "";
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}
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#region File
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[Shortcut("ShaderGraph/File: Save", typeof(MaterialGraphEditWindow), KeyCode.S, ShortcutModifiers.Action)]
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static void Save(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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GetFocusedShaderGraphEditorWindow().SaveAsset();
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}
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[Shortcut("ShaderGraph/File: Save As...", typeof(MaterialGraphEditWindow), KeyCode.S, ShortcutModifiers.Action | ShortcutModifiers.Shift)]
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static void SaveAs(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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GetFocusedShaderGraphEditorWindow().SaveAs();
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}
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[Shortcut("ShaderGraph/File: Close Tab", typeof(MaterialGraphEditWindow), KeyCode.F4, ShortcutModifiers.Action)]
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static void CloseTab(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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var editorWindow = GetFocusedShaderGraphEditorWindow();
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if (editorWindow.PromptSaveIfDirtyOnQuit())
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editorWindow.Close();
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}
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#endregion
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#region Toolbar
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[Shortcut("ShaderGraph/Toolbar: Toggle Blackboard", typeof(MaterialGraphEditWindow), KeyCode.Alpha1, ShortcutModifiers.Shift)]
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static void ToggleBlackboard(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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var graphEditor = GetGraphEditorView();
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graphEditor.viewSettings.isBlackboardVisible = !graphEditor.viewSettings.isBlackboardVisible;
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graphEditor.UserViewSettingsChangeCheck(graphEditor.colorManager.activeIndex);
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}
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[Shortcut("ShaderGraph/Toolbar: Toggle Inspector", typeof(MaterialGraphEditWindow), KeyCode.Alpha2, ShortcutModifiers.Shift)]
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static void ToggleInspector(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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var graphEditor = GetGraphEditorView();
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graphEditor.viewSettings.isInspectorVisible = !graphEditor.viewSettings.isInspectorVisible;
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graphEditor.UserViewSettingsChangeCheck(graphEditor.colorManager.activeIndex);
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}
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[Shortcut("ShaderGraph/Toolbar: Toggle Main Preview", typeof(MaterialGraphEditWindow), KeyCode.Alpha3, ShortcutModifiers.Shift)]
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static void ToggleMainPreview(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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var graphEditor = GetGraphEditorView();
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graphEditor.viewSettings.isPreviewVisible = !graphEditor.viewSettings.isPreviewVisible;
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graphEditor.UserViewSettingsChangeCheck(graphEditor.colorManager.activeIndex);
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}
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[Shortcut("ShaderGraph/Toolbar: Cycle Color Mode", typeof(MaterialGraphEditWindow), KeyCode.Alpha4, ShortcutModifiers.Shift)]
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static void CycleColorMode(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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var graphEditor = GetGraphEditorView();
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var nextIndex = graphEditor.colorManager.activeIndex + 1;
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if (nextIndex >= graphEditor.colorManager.providersCount)
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nextIndex = 0;
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graphEditor.UserViewSettingsChangeCheck(nextIndex);
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}
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#endregion
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#region Selection
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internal const string summonDocumentationShortcutID = "ShaderGraph/Selection: Summon Documentation";
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[Shortcut(summonDocumentationShortcutID, typeof(MaterialGraphEditWindow), KeyCode.F1)]
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static void Documentation(ShortcutArguments args)
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{
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CheckBindings(summonDocumentationShortcutID);
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foreach (var selected in GetGraphView().selection)
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if (selected is IShaderNodeView nodeView && nodeView.node.documentationURL != null)
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{
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System.Diagnostics.Process.Start(nodeView.node.documentationURL);
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break;
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}
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}
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internal const string nodeGroupShortcutID = "ShaderGraph/Selection: Node Group";
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[Shortcut(nodeGroupShortcutID, typeof(MaterialGraphEditWindow), KeyCode.G, ShortcutModifiers.Action)]
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static void Group(ShortcutArguments args)
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{
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CheckBindings(nodeGroupShortcutID);
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var graphView = GetGraphView();
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foreach(var selected in graphView.selection)
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if (selected is IShaderNodeView nodeView && nodeView.node is AbstractMaterialNode)
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{
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graphView.GroupSelection();
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break;
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}
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}
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internal const string nodeUnGroupShortcutID = "ShaderGraph/Selection: Node Ungroup";
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[Shortcut(nodeUnGroupShortcutID, typeof(MaterialGraphEditWindow), KeyCode.U, ShortcutModifiers.Action)]
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static void UnGroup(ShortcutArguments args)
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{
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CheckBindings(nodeUnGroupShortcutID);
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var graphView = GetGraphView();
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foreach (var selected in graphView.selection)
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if (selected is IShaderNodeView nodeView && nodeView.node is AbstractMaterialNode)
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{
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graphView.RemoveFromGroupNode();
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break;
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}
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}
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internal const string nodePreviewShortcutID = "ShaderGraph/Selection: Toggle Node Previews";
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[Shortcut(nodePreviewShortcutID, typeof(MaterialGraphEditWindow), KeyCode.T, ShortcutModifiers.Action)]
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static void ToggleNodePreviews(ShortcutArguments args)
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{
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CheckBindings(nodePreviewShortcutID);
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bool shouldHide = false;
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foreach (var selected in GetGraphView().selection)
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if (selected is IShaderNodeView nodeView)
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{
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if (nodeView.node.previewExpanded && nodeView.node.hasPreview)
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{
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shouldHide = true;
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break;
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}
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}
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GetGraphView().SetPreviewExpandedForSelectedNodes(!shouldHide);
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}
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internal const string nodeCollapsedShortcutID = "ShaderGraph/Selection: Toggle Node Collapsed";
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[Shortcut(nodeCollapsedShortcutID, typeof(MaterialGraphEditWindow), KeyCode.P, ShortcutModifiers.Action)]
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static void ToggleNodeCollapsed(ShortcutArguments args)
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{
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CheckBindings(nodeCollapsedShortcutID);
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bool shouldCollapse = false;
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foreach (var selected in GetGraphView().selection)
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if (selected is MaterialNodeView nodeView)
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{
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if (nodeView.expanded && nodeView.CanToggleNodeExpanded())
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{
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shouldCollapse = true;
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break;
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}
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}
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GetGraphView().SetNodeExpandedForSelectedNodes(!shouldCollapse);
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}
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internal const string createRedirectNodeShortcutID = "ShaderGraph/Selection: Insert Redirect";
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[Shortcut(createRedirectNodeShortcutID, typeof(MaterialGraphEditWindow), KeyCode.R, ShortcutModifiers.Action)]
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static void InsertRedirect(ShortcutArguments args)
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{
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CheckBindings(createRedirectNodeShortcutID);
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if (!GetMousePositionIsInGraphView(out var graphMousePosition))
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return;
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foreach (var selected in GetGraphView().selection)
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{
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if (selected is Edge edge)
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{
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int weight = 1;
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var pos = graphMousePosition * weight;
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int count = weight;
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foreach(var cp in edge.edgeControl.controlPoints)
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{
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pos += cp;
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count++;
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}
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pos /= count;
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pos = GetGraphView().contentViewContainer.LocalToWorld(pos);
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GetGraphView().CreateRedirectNode(pos, edge);
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}
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}
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}
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#endregion
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#region Add Specific Node
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[Shortcut("ShaderGraph/Add Node: Lerp", typeof(MaterialGraphEditWindow), KeyCode.L, ShortcutModifiers.Alt)]
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static void CreateLerp(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<LerpNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Multiply", typeof(MaterialGraphEditWindow), KeyCode.M, ShortcutModifiers.Alt)]
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static void CreateMultiply(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<MultiplyNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Add", typeof(MaterialGraphEditWindow), KeyCode.A, ShortcutModifiers.Alt)]
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static void CreateAdd(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<AddNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Sample Texture 2D", typeof(MaterialGraphEditWindow), KeyCode.X, ShortcutModifiers.Alt)]
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static void CreateSampleTexture2D(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<SampleTexture2DNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Float", typeof(MaterialGraphEditWindow), KeyCode.Alpha1, ShortcutModifiers.Alt)]
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static void CreateFloat(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<Vector1Node>();
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}
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[Shortcut("ShaderGraph/Add Node: Vector2", typeof(MaterialGraphEditWindow), KeyCode.Alpha2, ShortcutModifiers.Alt)]
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static void CreateVec2(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<Vector2Node>();
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}
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[Shortcut("ShaderGraph/Add Node: Vector3", typeof(MaterialGraphEditWindow), KeyCode.Alpha3, ShortcutModifiers.Alt)]
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static void CreateVec3(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<Vector3Node>();
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}
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[Shortcut("ShaderGraph/Add Node: Vector4", typeof(MaterialGraphEditWindow), KeyCode.Alpha4, ShortcutModifiers.Alt)]
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static void CreateVec4(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<Vector4Node>();
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}
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[Shortcut("ShaderGraph/Add Node: Split", typeof(MaterialGraphEditWindow), KeyCode.E, ShortcutModifiers.Alt)]
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static void CreateSplit(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<SplitNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Tiling and Offset", typeof(MaterialGraphEditWindow), KeyCode.O, ShortcutModifiers.Alt)]
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static void CreateTilingAndOffset(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<TilingAndOffsetNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Time", typeof(MaterialGraphEditWindow), KeyCode.T, ShortcutModifiers.Alt)]
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static void CreateTime(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<TimeNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Position", typeof(MaterialGraphEditWindow), KeyCode.V, ShortcutModifiers.Alt)]
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static void CreatePosition(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<PositionNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Subtract", typeof(MaterialGraphEditWindow), KeyCode.S, ShortcutModifiers.Alt)]
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static void CreateSubtract(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<SubtractNode>();
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}
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[Shortcut("ShaderGraph/Add Node: UV", typeof(MaterialGraphEditWindow), KeyCode.U, ShortcutModifiers.Alt)]
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static void CreateUV(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<UVNode>();
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}
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[Shortcut("ShaderGraph/Add Node: One Minus", typeof(MaterialGraphEditWindow), KeyCode.I, ShortcutModifiers.Alt)]
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static void CreateOneMinus(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<OneMinusNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Branch", typeof(MaterialGraphEditWindow), KeyCode.Y, ShortcutModifiers.Alt)]
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static void CreateBranch(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<BranchNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Divide", typeof(MaterialGraphEditWindow), KeyCode.D, ShortcutModifiers.Alt)]
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static void CreateDivide(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<DivideNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Combine", typeof(MaterialGraphEditWindow), KeyCode.K, ShortcutModifiers.Alt)]
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static void CreateCombine(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<CombineNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Power", typeof(MaterialGraphEditWindow), KeyCode.P, ShortcutModifiers.Alt)]
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static void CreatePower(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<PowerNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Saturate", typeof(MaterialGraphEditWindow), KeyCode.Q, ShortcutModifiers.Alt)]
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static void CreateSaturate(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<SaturateNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Remap", typeof(MaterialGraphEditWindow), KeyCode.R, ShortcutModifiers.Alt)]
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static void CreateRemap(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<RemapNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Normal Vector", typeof(MaterialGraphEditWindow), KeyCode.N, ShortcutModifiers.Alt)]
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static void CreateNormalVector(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<NormalVectorNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Color", typeof(MaterialGraphEditWindow), KeyCode.C, ShortcutModifiers.Alt)]
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static void CreateColor(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<ColorNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Blend", typeof(MaterialGraphEditWindow), KeyCode.B, ShortcutModifiers.Alt)]
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static void CreateBlend(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<BlendNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Step", typeof(MaterialGraphEditWindow), KeyCode.J, ShortcutModifiers.Alt)]
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static void CreateStep(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<StepNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Clamp", typeof(MaterialGraphEditWindow), KeyCode.Equals, ShortcutModifiers.Alt)]
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static void CreateClamp(ShortcutArguments args)
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{
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CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
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CreateNode<ClampNode>();
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}
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[Shortcut("ShaderGraph/Add Node: Smoothstep", typeof(MaterialGraphEditWindow), KeyCode.BackQuote, ShortcutModifiers.Alt)]
|
|
static void CreateSmoothstep(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<SmoothstepNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Fresnel", typeof(MaterialGraphEditWindow), KeyCode.F, ShortcutModifiers.Alt)]
|
|
static void CreateFresnel(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<FresnelNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Custom Function", typeof(MaterialGraphEditWindow), KeyCode.Semicolon, ShortcutModifiers.Alt)]
|
|
static void CreateCFN(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<CustomFunctionNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Dot Product", typeof(MaterialGraphEditWindow), KeyCode.Period, ShortcutModifiers.Alt)]
|
|
static void CreateDotProduct(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<DotProductNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Normalize", typeof(MaterialGraphEditWindow), KeyCode.Z, ShortcutModifiers.Alt)]
|
|
static void CreateNormalize(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<NormalizeNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Absolute", typeof(MaterialGraphEditWindow), KeyCode.Backslash, ShortcutModifiers.Alt)]
|
|
static void CreateAbsolute(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<AbsoluteNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Negate", typeof(MaterialGraphEditWindow), KeyCode.Minus, ShortcutModifiers.Alt)]
|
|
static void CreateNegate(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<NegateNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Fraction", typeof(MaterialGraphEditWindow), KeyCode.Slash, ShortcutModifiers.Alt)]
|
|
static void CreateFraction(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<FractionNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Swizzle", typeof(MaterialGraphEditWindow), KeyCode.W, ShortcutModifiers.Alt)]
|
|
static void CreateSwizzle(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<SwizzleNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Gradient", typeof(MaterialGraphEditWindow), KeyCode.G, ShortcutModifiers.Alt)]
|
|
static void CreateGradient(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<GradientNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Cross Product", typeof(MaterialGraphEditWindow), KeyCode.H, ShortcutModifiers.Alt)]
|
|
static void CreateCrossProduct(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<CrossProductNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Boolean", typeof(MaterialGraphEditWindow), KeyCode.Alpha0, ShortcutModifiers.Alt)]
|
|
static void CreateBoolean(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<BooleanNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Floor", typeof(MaterialGraphEditWindow), KeyCode.LeftBracket, ShortcutModifiers.Alt)]
|
|
static void CreateFloor(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<FloorNode>();
|
|
}
|
|
|
|
[Shortcut("ShaderGraph/Add Node: Ceiling", typeof(MaterialGraphEditWindow), KeyCode.RightBracket, ShortcutModifiers.Alt)]
|
|
static void CreateCeiling(ShortcutArguments args)
|
|
{
|
|
CheckBindings(MethodInfo.GetCurrentMethod().GetCustomAttribute<ShortcutAttribute>().displayName);
|
|
CreateNode<CeilingNode>();
|
|
}
|
|
#endregion
|
|
}
|
|
}
|
|
|
|
|