forked from BilalY/Rasagar
1877 lines
55 KiB
Plaintext
1877 lines
55 KiB
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m_text: Particles
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: 0.002163887, y: 0.001461029, z: -0.0054740906, w: -0.003365755}
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m_StaticEditorFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_Children:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8413025276489858994}
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m_Mesh: {fileID: 6464809856111060268, guid: b89a6265faae8034d8dfb2e812ab689e, type: 3}
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8413025276489858994}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 257
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m_RendererPriority: 0
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m_Materials:
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m_ImportantGI: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Mesh: {fileID: 4828373838984873872, guid: 43ddcb1db1c83ff43b968b2820d1dbe9, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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--- !u!1 &8803152142931994106
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_Component:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 0.8, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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m_RayTracingAccelStructBuildFlags: 1
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m_RendererPriority: 0
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 8803152142931994106}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: All of the examples here use the sample Shader Graph asset with different
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material settings. See the documentation for a description of each of the parameters.
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 2f7116f10747a67409388e93052ae222, type: 2}
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontSizeBase: 0.5
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m_fontSizeMax: 72
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m_VerticalAlignment: 256
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m_textAlignment: 65535
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m_lineSpacing: 0
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m_wordWrappingRatios: 0.4
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m_isRichText: 1
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m_EmojiFallbackSupport: 1
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