Rasagar/Library/PackageCache/com.unity.ugui/Documentation~/TextMeshPro/RichTextSprite.md
2024-08-26 23:07:20 +03:00

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Sprite

The <sprite> tag inserts images from a Sprite Asset into your text. Sprite assets must be located in the folder specified in the TextMesh Pro settings.

You can access sprites from the default sprite assets by index <sprite index=1> or by name <sprite name="spriteName">. When accessing a sprite from the default Asset by index, you can also use the index shorthand, <sprite=1>,

To use sprites from a different Asset, specify the Asset before accessing the sprites by index <sprite="assetName" index=1> or by name <sprite="assetName" name="spriteName">.

Adding the tint=1 attribute to the tag tints the sprite with the TextMesh Pro object's Vertex Color. You can choose a different color by adding a color attribute to the tag (color=#FFFFFF).

Example:

Sprites! <sprite=0> More sprites! <sprite index=3> And even more! <sprite name="Default Sprite Asset_4" color=#55FF55FF>

Example image
Inserting sprites from the default sprite asset