Rasagar/Library/PackageCache/com.unity.ugui/Editor/TMP/TMP_SpriteAssetImporter.cs
2024-08-26 23:07:20 +03:00

277 lines
11 KiB
C#

using System;
using UnityEngine;
using UnityEngine.TextCore;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
using TMPro.EditorUtilities;
using TMPro.SpriteAssetUtilities;
namespace TMPro
{
public class TMP_SpriteAssetImporter : EditorWindow
{
// Create Sprite Asset Editor Window
[MenuItem("Window/TextMeshPro/Sprite Importer", false, 2026)]
public static void ShowFontAtlasCreatorWindow()
{
var window = GetWindow<TMP_SpriteAssetImporter>();
window.titleContent = new GUIContent("Sprite Importer");
window.Focus();
}
Texture2D m_SpriteAtlas;
SpriteAssetImportFormats m_SpriteDataFormat = SpriteAssetImportFormats.TexturePackerJsonArray;
TextAsset m_JsonFile;
string m_CreationFeedback;
TMP_SpriteAsset m_SpriteAsset;
static readonly GUIContent k_ConvertSpriteNameToUnicodeLabel = new GUIContent("Use filenames as Unicodes", "Should sprite filenames be converted and assigned as Unicode code points for each sprite? This conversion assumes the sprite filenames represent valid Unicode code points.");
static bool k_SpriteNameIsUnicodeValue;
/// <summary>
///
/// </summary>
void OnEnable()
{
// Set Editor Window Size
SetEditorWindowSize();
}
/// <summary>
///
/// </summary>
public void OnGUI()
{
DrawEditorPanel();
}
/// <summary>
///
/// </summary>
private void OnDisable()
{
// Clean up sprite asset object that may have been created and not saved.
if (m_SpriteAsset != null && !EditorUtility.IsPersistent(m_SpriteAsset))
DestroyImmediate(m_SpriteAsset);
}
/// <summary>
///
/// </summary>
void DrawEditorPanel()
{
// label
GUILayout.Label("Import Settings", EditorStyles.boldLabel);
EditorGUI.BeginChangeCheck();
// Sprite Texture Selection
m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset;
m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat);
k_SpriteNameIsUnicodeValue = EditorGUILayout.Toggle(k_ConvertSpriteNameToUnicodeLabel, k_SpriteNameIsUnicodeValue);
// Sprite Texture Selection
m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D;
if (EditorGUI.EndChangeCheck())
{
m_CreationFeedback = string.Empty;
}
GUILayout.Space(10);
GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat != SpriteAssetImportFormats.None;
// Create Sprite Asset
if (GUILayout.Button("Create Sprite Asset"))
{
m_CreationFeedback = string.Empty;
// Clean up sprite asset object that may have been previously created.
if (m_SpriteAsset != null && !EditorUtility.IsPersistent(m_SpriteAsset))
DestroyImmediate(m_SpriteAsset);
// Read json data file
if (m_JsonFile != null)
{
switch (m_SpriteDataFormat)
{
case SpriteAssetImportFormats.TexturePackerJsonArray:
TexturePacker_JsonArray.SpriteDataObject jsonData = null;
try
{
jsonData = JsonUtility.FromJson<TexturePacker_JsonArray.SpriteDataObject>(m_JsonFile.text);
}
catch
{
m_CreationFeedback = "The Sprite Data Source file [" + m_JsonFile.name + "] appears to be invalid or incorrectly formatted.";
}
if (jsonData != null && jsonData.frames != null && jsonData.frames.Count > 0)
{
int spriteCount = jsonData.frames.Count;
// Update import results
m_CreationFeedback = "<b>Import Results</b>\n--------------------\n";
m_CreationFeedback += "<color=#C0ffff><b>" + spriteCount + "</b></color> Sprites were imported from file.";
// Create new Sprite Asset
m_SpriteAsset = CreateInstance<TMP_SpriteAsset>();
// Assign sprite sheet / atlas texture to sprite asset
m_SpriteAsset.spriteSheet = m_SpriteAtlas;
List<TMP_SpriteGlyph> spriteGlyphTable = new List<TMP_SpriteGlyph>();
List<TMP_SpriteCharacter> spriteCharacterTable = new List<TMP_SpriteCharacter>();
PopulateSpriteTables(jsonData, spriteCharacterTable, spriteGlyphTable);
m_SpriteAsset.spriteCharacterTable = spriteCharacterTable;
m_SpriteAsset.spriteGlyphTable = spriteGlyphTable;
}
break;
}
}
}
GUI.enabled = true;
// Creation Feedback
GUILayout.Space(5);
GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60));
{
EditorGUILayout.TextArea(m_CreationFeedback, TMP_UIStyleManager.label);
}
GUILayout.EndVertical();
GUILayout.Space(5);
GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteAsset != null;
if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null)
{
string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset");
if (filePath.Length == 0)
return;
SaveSpriteAsset(filePath);
}
GUI.enabled = true;
}
/// <summary>
///
/// </summary>
/// <param name="spriteDataObject"></param>
/// <param name="spriteCharacterTable"></param>
/// <param name="spriteGlyphTable"></param>
private static void PopulateSpriteTables(TexturePacker_JsonArray.SpriteDataObject spriteDataObject, List<TMP_SpriteCharacter> spriteCharacterTable, List<TMP_SpriteGlyph> spriteGlyphTable)
{
List<TexturePacker_JsonArray.Frame> importedSprites = spriteDataObject.frames;
float atlasHeight = spriteDataObject.meta.size.h;
for (int i = 0; i < importedSprites.Count; i++)
{
TexturePacker_JsonArray.Frame spriteData = importedSprites[i];
TMP_SpriteGlyph spriteGlyph = new TMP_SpriteGlyph();
spriteGlyph.index = (uint)i;
spriteGlyph.metrics = new GlyphMetrics((int)spriteData.frame.w, (int)spriteData.frame.h, -spriteData.frame.w * spriteData.pivot.x, spriteData.frame.h * spriteData.pivot.y, (int)spriteData.frame.w);
spriteGlyph.glyphRect = new GlyphRect((int)spriteData.frame.x, (int)(atlasHeight - spriteData.frame.h - spriteData.frame.y), (int)spriteData.frame.w, (int)spriteData.frame.h);
spriteGlyph.scale = 1.0f;
spriteGlyphTable.Add(spriteGlyph);
TMP_SpriteCharacter spriteCharacter = new TMP_SpriteCharacter(0xFFFE, spriteGlyph);
// Special handling for .notdef sprite name
string fileNameToLowerInvariant = spriteData.filename.ToLowerInvariant();
if (fileNameToLowerInvariant == ".notdef" || fileNameToLowerInvariant == "notdef")
{
spriteCharacter.name = fileNameToLowerInvariant;
spriteCharacter.unicode = 0;
}
else
{
string spriteName = spriteData.filename.Split('.')[0];
spriteCharacter.name = spriteName;
if (k_SpriteNameIsUnicodeValue)
spriteCharacter.unicode = (uint)TMP_TextUtilities.StringHexToInt(spriteName);
}
spriteCharacter.scale = 1.0f;
spriteCharacterTable.Add(spriteCharacter);
}
}
/// <summary>
///
/// </summary>
/// <param name="filePath"></param>
void SaveSpriteAsset(string filePath)
{
filePath = filePath.Substring(0, filePath.Length - 6); // Trim file extension from filePath.
string dataPath = Application.dataPath;
if (filePath.IndexOf(dataPath, System.StringComparison.InvariantCultureIgnoreCase) == -1)
{
Debug.LogError("You're saving the font asset in a directory outside of this project folder. This is not supported. Please select a directory under \"" + dataPath + "\"");
return;
}
string relativeAssetPath = filePath.Substring(dataPath.Length - 6);
string dirName = Path.GetDirectoryName(relativeAssetPath);
string fileName = Path.GetFileNameWithoutExtension(relativeAssetPath);
string pathNoExt = dirName + "/" + fileName;
// Save Sprite Asset
AssetDatabase.CreateAsset(m_SpriteAsset, pathNoExt + ".asset");
// Set version number
m_SpriteAsset.version = "1.1.0";
// Compute the hash code for the sprite asset.
m_SpriteAsset.hashCode = TMP_TextUtilities.GetSimpleHashCode(m_SpriteAsset.name);
// Add new default material for sprite asset.
AddDefaultMaterial(m_SpriteAsset);
}
/// <summary>
/// Create and add new default material to sprite asset.
/// </summary>
/// <param name="spriteAsset"></param>
static void AddDefaultMaterial(TMP_SpriteAsset spriteAsset)
{
Shader shader = Shader.Find("TextMeshPro/Sprite");
Material material = new Material(shader);
material.SetTexture(ShaderUtilities.ID_MainTex, spriteAsset.spriteSheet);
spriteAsset.material = material;
material.name = spriteAsset.name + " Material";
AssetDatabase.AddObjectToAsset(material, spriteAsset);
}
/// <summary>
/// Limits the minimum size of the editor window.
/// </summary>
void SetEditorWindowSize()
{
EditorWindow editorWindow = this;
Vector2 currentWindowSize = editorWindow.minSize;
editorWindow.minSize = new Vector2(Mathf.Max(230, currentWindowSize.x), Mathf.Max(300, currentWindowSize.y));
}
}
}