forked from BilalY/Rasagar
41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.TestTools;
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using UnityEditor.SceneManagement;
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using UnityEditor;
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public class AssertionFailureOnOutputVertexCount
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{
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const string scenePath = "Assets/AssertionFailureOnOutputVertexCountTestScene.unity";
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[Test]
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public void AssertionFailureOnOutputVertexCountTest()
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{
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var newScene = EditorSceneManager.NewScene(UnityEditor.SceneManagement.NewSceneSetup.DefaultGameObjects, UnityEditor.SceneManagement.NewSceneMode.Single);
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var canvasMaster = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
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var canvasChild = new GameObject("Canvas Child", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
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canvasChild.transform.SetParent(canvasMaster.transform);
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var panel1 = new GameObject("Panel", typeof(CanvasRenderer), typeof(UnityEngine.UI.Image));
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panel1.transform.SetParent(canvasMaster.transform);
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var panel2 = new GameObject("Panel", typeof(CanvasRenderer), typeof(UnityEngine.UI.Image));
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panel2.transform.SetParent(canvasChild.transform);
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// Saving a scene would trigger the error case 893551
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EditorSceneManager.SaveScene(newScene, scenePath);
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Debug.Log("Success");
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LogAssert.Expect(LogType.Log, "Success");
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}
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[TearDown]
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public void TearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(scenePath);
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#endif
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}
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}
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