forked from BilalY/Rasagar
46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.VFX;
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namespace UnityEngine.VFX.Utility
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{
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abstract class VFXEventBinderBase : MonoBehaviour
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{
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[SerializeField]
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protected VisualEffect target;
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public string EventName = "Event";
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[SerializeField, HideInInspector]
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protected VFXEventAttribute eventAttribute;
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protected virtual void OnEnable()
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{
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UpdateCacheEventAttribute();
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}
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private void OnValidate()
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{
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UpdateCacheEventAttribute();
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}
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private void UpdateCacheEventAttribute()
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{
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if (target != null)
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eventAttribute = target.CreateVFXEventAttribute();
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else
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eventAttribute = null;
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}
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protected abstract void SetEventAttribute(object[] parameters = null);
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protected void SendEventToVisualEffect(params object[] parameters)
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{
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if (target != null)
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{
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SetEventAttribute(parameters);
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target.SendEvent(EventName, eventAttribute);
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}
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}
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}
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}
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