forked from BilalY/Rasagar
22 lines
504 B
C#
22 lines
504 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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[Serializable]
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internal struct DefaultTilemapEditorTool
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{
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public string fullTypeName;
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[NonSerialized]
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public Type tilemapEditorToolType;
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[NonSerialized]
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public TilemapEditorTool toolInstance;
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}
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internal class TilemapEditorToolPreferencesAsset : ScriptableObject
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{
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public List<DefaultTilemapEditorTool> m_UserDefaultTools;
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}
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}
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