Rasagar/Library/PackageCache/com.unity.2d.tilemap/Editor/GridPaintPaletteWindow.cs
2024-08-26 23:07:20 +03:00

565 lines
23 KiB
C#

using System.Collections.Generic;
using UnityEditor.EditorTools;
using UnityEditor.Overlays;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.UIElements;
using Event = UnityEngine.Event;
namespace UnityEditor.Tilemaps
{
/// <summary>
/// EditorWindow containing the Tile Palette
/// </summary>
public class GridPaintPaletteWindow : EditorWindow, ISupportsOverlays
{
private static class Styles
{
public static readonly GUIContent selectPaintTarget = EditorGUIUtility.TrTextContent("Select Paint Target");
public static readonly GUIContent selectPalettePrefab = EditorGUIUtility.TrTextContent("Select Palette Prefab");
public static readonly GUIContent selectTileAsset = EditorGUIUtility.TrTextContent("Select Tile Asset");
public static readonly GUIContent unlockPaletteEditing = EditorGUIUtility.TrTextContent("Unlock Palette Editing");
public static readonly GUIContent lockPaletteEditing = EditorGUIUtility.TrTextContent("Lock Palette Editing");
public static readonly GUIContent verticalBrushSplit = EditorGUIUtility.TrTextContent("Vertical Split for Brush Inspector");
public static readonly GUIContent horizontalBrushSplit = EditorGUIUtility.TrTextContent("Horizontal Split for Brush Inspector");
public static readonly GUIContent openTilePalettePreferences = EditorGUIUtility.TrTextContent("Open Tile Palette Preferences");
public static readonly GUIContent openAsFloatingWindow = EditorGUIUtility.TrTextContent("Open Window as/Floating");
public static readonly GUIContent openAsDockableWindow = EditorGUIUtility.TrTextContent("Open Window as/Dockable");
public static readonly GUIContent tilePalette = EditorGUIUtility.TrTextContent("Tile Palette");
public static readonly GUIContent mouseGridPositionAtZ = EditorGUIUtility.TrTextContent("Mouse Grid Position At Z", "Shows the Mouse Grid Position marquee at the Brush's Z Position.");
}
private static class UIStyles
{
public static readonly string styleSheetPath = "Packages/com.unity.2d.tilemap/Editor/UI/GridPaintPaletteWindow.uss";
public static readonly string darkStyleSheetPath = "Packages/com.unity.2d.tilemap/Editor/UI/GridPaintPaletteWindowDark.uss";
public static readonly string lightStyleSheetPath = "Packages/com.unity.2d.tilemap/Editor/UI/GridPaintPaletteWindowLight.uss";
public static readonly string ussClassName = "unity-grid-paint-palette-window";
}
private static readonly string k_TilePaletteVerticalBrushSplitPref = "TilePaletteVerticalBrushSplit";
internal static bool tilePaletteVerticalBrushSplit
{
get
{
return EditorPrefs.GetBool(k_TilePaletteVerticalBrushSplitPref, true);
}
set
{
EditorPrefs.SetBool(k_TilePaletteVerticalBrushSplitPref, value);
}
}
private const float k_ActiveTargetLabelWidth = 90f;
private const float k_ActiveTargetDropdownWidth = 130f;
private const float k_ActiveTargetWarningSize = 20f;
private const float k_MinClipboardHeight = 200f;
private static readonly Vector2 k_MinWindowSize = new Vector2(k_ActiveTargetLabelWidth + k_ActiveTargetDropdownWidth + k_ActiveTargetWarningSize, k_MinClipboardHeight);
internal static class ShortcutIds
{
public const string k_Select = "Grid Painting/Select";
public const string k_Move = "Grid Painting/Move";
public const string k_Brush = "Grid Painting/Brush";
public const string k_Rectangle = "Grid Painting/Rectangle";
public const string k_Picker = "Grid Painting/Picker";
public const string k_Erase = "Grid Painting/Erase";
public const string k_Fill = "Grid Painting/Fill";
public const string k_RotateClockwise = "Grid Painting/Rotate Clockwise";
public const string k_RotateAntiClockwise = "Grid Painting/Rotate Anti-Clockwise";
public const string k_FlipX = "Grid Painting/Flip X";
public const string k_FlipY = "Grid Painting/Flip Y";
public const string k_IncreaseZ = "Grid Painting/Increase Z";
public const string k_DecreaseZ = "Grid Painting/Decrease Z";
public const string k_SwitchToNextBrush = "Grid Painting/Switch To Next Brush";
public const string k_SwitchToPreviousBrush = "Grid Painting/Switch To Previous Brush";
public const string k_ToggleSceneViewPalette = "Grid Painting/Toggle SceneView Palette";
public const string k_ToggleSceneViewBrushPick = "Grid Painting/Toggle SceneView BrushPick";
}
[FormerlyPrefKeyAs(ShortcutIds.k_Select, "s")]
[Shortcut(ShortcutIds.k_Select, typeof(TilemapEditorTool.ShortcutContext), KeyCode.S)]
static void GridSelectKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(SelectTool));
}
[FormerlyPrefKeyAs(ShortcutIds.k_Move, "m")]
[Shortcut(ShortcutIds.k_Move, typeof(TilemapEditorTool.ShortcutContext), KeyCode.M)]
static void GridMoveKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(MoveTool));
}
[FormerlyPrefKeyAs(ShortcutIds.k_Brush, "b")]
[Shortcut(ShortcutIds.k_Brush, typeof(TilemapEditorTool.ShortcutContext), KeyCode.B)]
static void GridBrushKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(PaintTool));
}
[FormerlyPrefKeyAs(ShortcutIds.k_Rectangle, "u")]
[Shortcut(ShortcutIds.k_Rectangle, typeof(TilemapEditorTool.ShortcutContext), KeyCode.U)]
static void GridRectangleKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(BoxTool));
}
[FormerlyPrefKeyAs(ShortcutIds.k_Picker, "i")]
[Shortcut(ShortcutIds.k_Picker, typeof(TilemapEditorTool.ShortcutContext), KeyCode.I)]
static void GridPickerKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(PickingTool));
}
[FormerlyPrefKeyAs(ShortcutIds.k_Erase, "d")]
[Shortcut(ShortcutIds.k_Erase, typeof(TilemapEditorTool.ShortcutContext), KeyCode.D)]
static void GridEraseKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(EraseTool));
}
[FormerlyPrefKeyAs(ShortcutIds.k_Fill, "g")]
[Shortcut(ShortcutIds.k_Fill, typeof(TilemapEditorTool.ShortcutContext), KeyCode.G)]
static void GridFillKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(FillTool));
}
static void RotateBrush(GridBrushBase.RotationDirection direction)
{
GridPaintingState.gridBrush.Rotate(direction, GridPaintingState.activeGrid.cellLayout);
GridPaintingState.activeGrid.Repaint();
}
[FormerlyPrefKeyAs(ShortcutIds.k_RotateClockwise, "]")]
[Shortcut(ShortcutIds.k_RotateClockwise, typeof(TilemapEditorTool.ShortcutContext), KeyCode.RightBracket)]
static void RotateBrushClockwise()
{
if (GridPaintingState.gridBrush != null && GridPaintingState.activeGrid != null)
RotateBrush(GridBrushBase.RotationDirection.Clockwise);
}
[FormerlyPrefKeyAs(ShortcutIds.k_RotateAntiClockwise, "[")]
[Shortcut(ShortcutIds.k_RotateAntiClockwise, typeof(TilemapEditorTool.ShortcutContext), KeyCode.LeftBracket)]
static void RotateBrushAntiClockwise()
{
if (GridPaintingState.gridBrush != null && GridPaintingState.activeGrid != null)
RotateBrush(GridBrushBase.RotationDirection.CounterClockwise);
}
static void FlipBrush(GridBrushBase.FlipAxis axis)
{
GridPaintingState.gridBrush.Flip(axis, GridPaintingState.activeGrid.cellLayout);
GridPaintingState.activeGrid.Repaint();
}
[FormerlyPrefKeyAs(ShortcutIds.k_FlipX, "#[")]
[Shortcut(ShortcutIds.k_FlipX, typeof(TilemapEditorTool.ShortcutContext), KeyCode.LeftBracket, ShortcutModifiers.Shift)]
static void FlipBrushX()
{
if (GridPaintingState.gridBrush != null && GridPaintingState.activeGrid != null)
FlipBrush(GridBrushBase.FlipAxis.X);
}
[FormerlyPrefKeyAs(ShortcutIds.k_FlipY, "#]")]
[Shortcut(ShortcutIds.k_FlipY, typeof(TilemapEditorTool.ShortcutContext), KeyCode.RightBracket, ShortcutModifiers.Shift)]
static void FlipBrushY()
{
if (GridPaintingState.gridBrush != null && GridPaintingState.activeGrid != null)
FlipBrush(GridBrushBase.FlipAxis.Y);
}
static void ChangeBrushZ(int change)
{
GridPaintingState.gridBrush.ChangeZPosition(change);
GridPaintingState.activeGrid.ChangeZPosition(change);
GridPaintingState.activeGrid.Repaint();
foreach (var window in instances)
{
window.Repaint();
}
}
[Shortcut(ShortcutIds.k_IncreaseZ, typeof(TilemapEditorTool.ShortcutContext), KeyCode.Minus)]
static void IncreaseBrushZ()
{
if (GridPaintingState.gridBrush != null
&& GridPaintingState.activeGrid != null
&& GridPaintingState.activeBrushEditor != null
&& GridPaintingState.activeBrushEditor.canChangeZPosition)
ChangeBrushZ(1);
}
[Shortcut(ShortcutIds.k_DecreaseZ, typeof(TilemapEditorTool.ShortcutContext), KeyCode.Equals)]
static void DecreaseBrushZ()
{
if (GridPaintingState.gridBrush != null
&& GridPaintingState.activeGrid != null
&& GridPaintingState.activeBrushEditor != null
&& GridPaintingState.activeBrushEditor.canChangeZPosition)
ChangeBrushZ(-1);
}
[Shortcut(ShortcutIds.k_SwitchToNextBrush, typeof(TilemapEditorTool.ShortcutContext), KeyCode.B, ShortcutModifiers.Shift)]
static void SwitchToNextBrush()
{
SwitchBrush(1);
}
[Shortcut(ShortcutIds.k_SwitchToPreviousBrush, typeof(TilemapEditorTool.ShortcutContext), KeyCode.B, ShortcutModifiers.Shift | ShortcutModifiers.Alt)]
static void SwitchToPreviousBrush()
{
SwitchBrush(-1);
}
static void SwitchBrush(int change)
{
var count = GridPaintingState.brushes.Count;
var index = GridPaintingState.brushes.IndexOf(GridPaintingState.gridBrush);
var newIndex = (index + change + count) % count;
if (index != newIndex)
GridPaintingState.gridBrush = GridPaintingState.brushes[newIndex];
}
[Shortcut(ShortcutIds.k_ToggleSceneViewPalette, typeof(TilemapEditorTool.ShortcutContext), KeyCode.Semicolon)]
static void ToggleSceneViewPalette()
{
var sceneView = SceneView.lastActiveSceneView;
if (sceneView == null)
return;
if (!sceneView.TryGetOverlay(TilePaletteClipboardOverlay.k_OverlayId, out Overlay overlay))
return;
var tilePaletteClipboardOverlay = overlay as TilePaletteClipboardOverlay;
if (tilePaletteClipboardOverlay == null)
return;
tilePaletteClipboardOverlay.TogglePopup(GridPaintingState.lastSceneViewMousePosition);
}
[Shortcut(ShortcutIds.k_ToggleSceneViewBrushPick, typeof(TilemapEditorTool.ShortcutContext), KeyCode.Quote)]
static void ToggleSceneViewBrushPick()
{
var sceneView = SceneView.lastActiveSceneView;
if (sceneView == null)
return;
if (!sceneView.TryGetOverlay(TilePaletteBrushPickOverlay.k_OverlayId, out Overlay overlay))
return;
var tilePaletteBrushPickOverlay = overlay as TilePaletteBrushPickOverlay;
if (tilePaletteBrushPickOverlay == null)
return;
tilePaletteBrushPickOverlay.TogglePopup(GridPaintingState.lastSceneViewMousePosition);
}
internal static void PreferencesGUI()
{
using (new SettingsWindow.GUIScope())
{
EditorGUI.BeginChangeCheck();
var val = (TilePaletteActiveTargetsProperties.PrefabEditModeSettings)EditorGUILayout.EnumPopup(TilePaletteActiveTargetsProperties.targetEditModeDialogLabel
, (TilePaletteActiveTargetsProperties.PrefabEditModeSettings)EditorPrefs.GetInt(TilePaletteActiveTargetsProperties.targetEditModeEditorPref
, 0));
if (EditorGUI.EndChangeCheck())
{
EditorPrefs.SetInt(TilePaletteActiveTargetsProperties.targetEditModeEditorPref, (int)val);
}
EditorGUI.BeginChangeCheck();
var val2 = EditorGUILayout.Toggle(Styles.mouseGridPositionAtZ, GridPaintingState.gridBrushMousePositionAtZ);
if (EditorGUI.EndChangeCheck())
{
GridPaintingState.gridBrushMousePositionAtZ = val2;
}
}
}
private static List<GridPaintPaletteWindow> s_Instances;
private static List<GridPaintPaletteWindow> instances
{
get
{
if (s_Instances == null)
s_Instances = new List<GridPaintPaletteWindow>();
return s_Instances;
}
}
/// <summary>
/// Whether the GridPaintPaletteWindow is active in the Editor
/// </summary>
public static bool isActive
{
get
{
return s_Instances != null && s_Instances.Count > 0;
}
}
internal GameObject palette
{
get => GridPaintingState.palette;
set => GridPaintingState.palette = value;
}
internal GameObject paletteInstance => clipboardView.paletteInstance;
internal GridPaintPaletteClipboard clipboardView
{
get => m_ClipboardSplitView.paletteElement.clipboardView;
}
private Vector2 m_BrushScroll;
private bool m_IsUtilityWindow;
private VisualElement m_ToolbarVisualElement;
private VisualElement m_ActiveTargetsVisualElement;
private GridPaintPaletteWindowSplitView m_ClipboardSplitView;
private void CreateGUI()
{
var styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>(UIStyles.styleSheetPath);
var skinStyleSheet = EditorGUIUtility.isProSkin
? AssetDatabase.LoadAssetAtPath<StyleSheet>(UIStyles.darkStyleSheetPath)
: AssetDatabase.LoadAssetAtPath<StyleSheet>(UIStyles.lightStyleSheetPath);
if (styleSheet == null || skinStyleSheet == null)
return;
m_ToolbarVisualElement = new GridPaintingToolbar(this);
m_ActiveTargetsVisualElement = new GridPaintPaletteWindowActiveTargets()
{
name = "activeTargetsDropdown",
};
m_ClipboardSplitView = new GridPaintPaletteWindowSplitView(tilePaletteVerticalBrushSplit);
var root = rootVisualElement;
root.Add(m_ToolbarVisualElement);
root.Add(m_ActiveTargetsVisualElement);
root.Add(m_ClipboardSplitView);
root.styleSheetList.Add(styleSheet);
root.styleSheetList.Add(skinStyleSheet);
root.AddToClassList(UIStyles.ussClassName);
root.style.minHeight = k_MinClipboardHeight;
root.AddManipulator(new TilePaletteContextMenuHandler(DoContextMenu));
m_ToolbarVisualElement.AddManipulator(new TilePaletteContextMenuHandler(DoContextMenu));
m_ActiveTargetsVisualElement.AddManipulator(new TilePaletteContextMenuHandler(DoContextMenu));
m_ClipboardSplitView.AddManipulator(new TilePaletteDragHandler(DragUpdatedForConvertGridPrefabToPalette, DragPerformedForConvertGridPrefabToPalette));
}
private void OnGUI()
{
// Keep repainting until all previews are loaded
if (AssetPreview.IsLoadingAssetPreviews())
Repaint();
// Release keyboard focus on click to empty space
if (Event.current.type == EventType.MouseDown)
GUIUtility.keyboardControl = 0;
}
private void DoContextMenu()
{
GenericMenu pm = new GenericMenu();
if (GridPaintingState.scenePaintTarget != null)
pm.AddItem(Styles.selectPaintTarget, false, SelectPaintTarget);
else
pm.AddDisabledItem(Styles.selectPaintTarget);
if (palette != null)
pm.AddItem(Styles.selectPalettePrefab, false, SelectPaletteAsset);
else
pm.AddDisabledItem(Styles.selectPalettePrefab);
if (clipboardView.activeTile != null)
pm.AddItem(Styles.selectTileAsset, false, SelectTileAsset);
else
pm.AddDisabledItem(Styles.selectTileAsset);
pm.AddSeparator("");
if (clipboardView.unlocked)
pm.AddItem(Styles.lockPaletteEditing, false, FlipLocked);
else
pm.AddItem(Styles.unlockPaletteEditing, false, FlipLocked);
if (tilePaletteVerticalBrushSplit)
pm.AddItem(Styles.horizontalBrushSplit, false, FlipShowToolbarInSceneView);
else
pm.AddItem(Styles.verticalBrushSplit, false, FlipShowToolbarInSceneView);
pm.AddItem(Styles.openTilePalettePreferences, false, OpenTilePalettePreferences);
pm.AddItem(Styles.openAsDockableWindow, !m_IsUtilityWindow, () => OpenWindow(false));
pm.AddItem(Styles.openAsFloatingWindow, m_IsUtilityWindow, () => OpenWindow(true));
pm.ShowAsContext();
}
private void OpenWindow(bool utility)
{
Close();
GridPaintPaletteWindow w = GetWindow<GridPaintPaletteWindow>(utility, Styles.tilePalette.text, true);
w.m_IsUtilityWindow = utility;
}
private void OpenTilePalettePreferences()
{
var settingsWindow = SettingsWindow.Show(SettingsScope.User);
settingsWindow.FilterProviders(TilePaletteActiveTargetsProperties.tilePalettePreferencesLookup);
}
private void FlipLocked()
{
m_ClipboardSplitView.paletteElement.clipboardUnlocked = !m_ClipboardSplitView.paletteElement.clipboardUnlocked;
}
private void FlipShowToolbarInSceneView()
{
var state = !m_ClipboardSplitView.isVerticalOrientation;
tilePaletteVerticalBrushSplit = state;
m_ClipboardSplitView.isVerticalOrientation = state;
SceneView.RepaintAll();
}
private void SelectPaintTarget()
{
Selection.activeObject = GridPaintingState.scenePaintTarget;
}
private void SelectPaletteAsset()
{
Selection.activeObject = palette;
}
private void SelectTileAsset()
{
Selection.activeObject = clipboardView.activeTile;
}
internal void OnEnable()
{
instances.Add(this);
GridSelection.gridSelectionChanged += OnGridSelectionChanged;
EditorApplication.projectWasLoaded += OnProjectLoaded;
ToolManager.activeToolChanged += ActiveToolChanged;
wantsMouseMove = true;
wantsMouseEnterLeaveWindow = true;
minSize = k_MinWindowSize;
GridPaintingState.RegisterPainterInterest(this);
}
private void OnProjectLoaded()
{
GridPaintingState.RegisterShortcutContext();
}
private void OnGridSelectionChanged()
{
Repaint();
}
internal void OnDisable()
{
GridPaintingState.UnregisterPainterInterest(this);
ToolManager.activeToolChanged -= ActiveToolChanged;
GridSelection.gridSelectionChanged -= OnGridSelectionChanged;
EditorApplication.projectWasLoaded -= OnProjectLoaded;
instances.Remove(this);
}
private void ActiveToolChanged()
{
Repaint();
}
private bool ValidateDragAndDrop()
{
if (DragAndDrop.objectReferences.Length != 1)
return false;
var draggedObject = DragAndDrop.objectReferences[0];
if (!PrefabUtility.IsPartOfRegularPrefab(draggedObject))
return false;
return true;
}
private void DragUpdatedForConvertGridPrefabToPalette()
{
if (!ValidateDragAndDrop())
return;
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
}
private void DragPerformedForConvertGridPrefabToPalette()
{
if (!ValidateDragAndDrop())
return;
var draggedObject = DragAndDrop.objectReferences[0];
var path = AssetDatabase.GetAssetPath(draggedObject);
var assets = AssetDatabase.LoadAllAssetsAtPath(path);
bool hasNewPaletteAsset = false;
Grid gridPrefab = null;
foreach (var asset in assets)
{
var gridPalette = asset as GridPalette;
hasNewPaletteAsset |= gridPalette != null;
GameObject go = asset as GameObject;
if (go != null)
{
var grid = go.GetComponent<Grid>();
if (grid != null)
gridPrefab = grid;
}
}
if (!hasNewPaletteAsset && gridPrefab != null)
{
var cellLayout = gridPrefab.cellLayout;
var cellSizing = (cellLayout == GridLayout.CellLayout.Rectangle
|| cellLayout == GridLayout.CellLayout.Hexagon)
? GridPalette.CellSizing.Automatic
: GridPalette.CellSizing.Manual;
var newPalette = GridPaletteUtility.CreateGridPalette(cellSizing);
AssetDatabase.AddObjectToAsset(newPalette, path);
AssetDatabase.ForceReserializeAssets(new[] {path});
AssetDatabase.SaveAssets();
Event.current.Use();
GUIUtility.ExitGUI();
}
}
internal void ResetZPosition()
{
GridPaintingState.gridBrush.ResetZPosition();
GridPaintingState.lastActiveGrid.ResetZPosition();
}
[MenuItem("Window/2D/Tile Palette", false, 2)]
internal static void OpenTilemapPalette()
{
GridPaintPaletteWindow w = GetWindow<GridPaintPaletteWindow>();
w.titleContent = Styles.tilePalette;
w.m_IsUtilityWindow = false;
}
}
}