Rasagar/Library/PackageCache/com.unity.2d.tilemap/Editor/GridPaintingState.cs
2024-08-26 23:07:20 +03:00

908 lines
34 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor.EditorTools;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using Cursor = UnityEngine.Cursor;
namespace UnityEditor.Tilemaps
{
/// <summary>
/// GridPaintingState controls the state of objects for painting with a Tile Palette.
/// </summary>
/// <remarks>
/// Utilize this class to get and set the current painting target and brush for painting
/// with the Tile Palette.
/// </remarks>
public class GridPaintingState : ScriptableSingleton<GridPaintingState>
{
[SerializeField] private GameObject m_EditModeScenePaintTarget; // Which GameObject in scene was the last painting target in EditMode
[SerializeField] private GameObject m_ScenePaintTarget; // Which GameObject in scene is considered as painting target
[SerializeField] private EditorTool[] m_BrushTools;
[SerializeField] private GridBrushBase m_Brush; // Which brush will handle painting callbacks
[SerializeField] private GridBrushPickStore m_BrushPickStore; // Stores prior brush selection settings
[SerializeField] private HashSet<PaintableGrid> m_ActiveGridsSet = new HashSet<PaintableGrid>();
[SerializeField] private PaintableGrid m_ActiveGrid; // Grid that has painting focus (can be palette, too)
[SerializeField] private PaintableGrid m_LastActiveGrid; // Grid that last had painting focus (can be palette, too)
[SerializeField] private HashSet<System.Object> m_InterestedPainters = new HashSet<System.Object>(); // A list of objects that can paint using the GridPaintingState
[SerializeField] private GameObject m_Palette;
private bool m_HasActivePick;
[SerializeField] private BoundsInt m_ActivePick;
[SerializeField] private Vector3Int m_ActivePivot;
[SerializeField] private GameObject m_ActivePickPalette;
[SerializeField] private bool m_DrawGridGizmo = true;
[SerializeField] private bool m_DrawGizmos;
[SerializeField] private bool m_IsEditing;
private GameObject[] m_CachedPaintTargets;
private bool m_FlushPaintTargetCache;
private Editor m_CachedEditor;
private bool m_SavingPalette;
private float m_BrushToolbarSize;
private GridBrushEditorBase m_PreviousToolActivatedEditor;
private GridBrushBase.Tool m_PreviousToolActivated;
private PaintableSceneViewGrid m_PaintableSceneViewGrid;
/// <summary>
/// Callback when the Tile Palette's active target has changed
/// </summary>
public static event Action<GameObject> scenePaintTargetChanged;
/// <summary>
/// Callback when the Tile Palette's active target has been edited
/// </summary>
public static event Action<GameObject> scenePaintTargetEdited;
/// <summary>
/// Callback when the Tile Palette's active brush has changed.
/// </summary>
public static event Action<GridBrushBase> brushChanged;
/// <summary>
/// Callback when the Tile Palette's active brush's selection has changed.
/// </summary>
public static event Action brushPickChanged;
/// <summary>
/// Callback when the Tile Palette's brush selection store has changed.
/// </summary>
public static event Action brushPickStoreChanged;
/// <summary>
/// Callback when the Tile Palette's active brush tools have changed.
/// </summary>
public static event Action brushToolsChanged;
/// <summary>
/// Callback before the Tile Palette's active palette GameObject has changed.
/// </summary>
public static event Action beforePaletteChanged;
/// <summary>
/// Callback when the Tile Palette's active palette GameObject has changed.
/// </summary>
public static event Action<GameObject> paletteChanged;
/// <summary>
/// Callback when the Tile Palette's list of palettes has changed
/// </summary>
public static event Action palettesChanged;
/// <summary>
/// Callback when the Tile Palette's valid targets has changed.
/// </summary>
public static event Action validTargetsChanged;
/// <summary>
/// Callback when Tile Palette edit mode has changed.
/// </summary>
public static event Action editModeChanged;
private static readonly string k_TilemapLastPaletteEditorPref = "TilemapLastPalette";
private string lastTilemapPalette
{
get => EditorPrefs.GetString(k_TilemapLastPaletteEditorPref, "");
set => EditorPrefs.SetString(k_TilemapLastPaletteEditorPref, value);
}
private static readonly string k_GridBrushMousePositionAtZ = "TilemapGridBrushMousePositionAtZ";
private static bool? m_CachedGridBrushMousePositionAtZ;
internal static bool gridBrushMousePositionAtZ
{
get
{
m_CachedGridBrushMousePositionAtZ ??= EditorPrefs.GetBool(k_GridBrushMousePositionAtZ, false);
return m_CachedGridBrushMousePositionAtZ.Value;
}
set
{
m_CachedGridBrushMousePositionAtZ = value;
EditorPrefs.SetBool(k_GridBrushMousePositionAtZ, value);
}
}
readonly TilemapEditorTool.ShortcutContext m_ShortcutContext = new TilemapEditorTool.ShortcutContext { active = true };
private void OnEnable()
{
EditorApplication.hierarchyChanged += HierarchyChanged;
EditorApplication.playModeStateChanged += PlayModeStateChanged;
Selection.selectionChanged += OnSelectionChange;
Undo.selectionUndoRedoPerformed += OnSelectionUndoRedoPerformed;
m_FlushPaintTargetCache = true;
}
private void OnDisable()
{
m_InterestedPainters.Clear();
EditorApplication.hierarchyChanged -= HierarchyChanged;
EditorApplication.playModeStateChanged -= PlayModeStateChanged;
Selection.selectionChanged -= OnSelectionChange;
Undo.selectionUndoRedoPerformed -= OnSelectionUndoRedoPerformed;
FlushCache();
}
private void OnEditEnable()
{
isEditing = true;
if (palette == null && !String.IsNullOrEmpty(lastTilemapPalette))
{
var lastPalette = GridPalettes.palettes
.Where((paletteInList, _) => (AssetDatabase.GetAssetPath(paletteInList) == lastTilemapPalette))
.FirstOrDefault();
if (lastPalette != null)
palette = lastPalette;
}
if (palette == null && GridPalettes.palettes.Count > 0)
{
palette = GridPalettes.palettes[0];
}
if (m_PaintableSceneViewGrid == null)
{
m_PaintableSceneViewGrid = CreateInstance<PaintableSceneViewGrid>();
m_PaintableSceneViewGrid.hideFlags = HideFlags.HideAndDontSave;
m_PaintableSceneViewGrid.onEdited += OnEdited;
}
m_FlushPaintTargetCache = true;
GridPaletteBrushes.FlushCache();
GridPaletteBrushes.RefreshCache();
if (gridBrush != null)
GetValidTargets();
GridPalettes.palettesChanged += PalettesChanged;
ShortcutIntegration.instance.profileManager.shortcutBindingChanged += UpdateTooltips;
scenePaintTargetChanged += TilemapFocusModeUtility.OnScenePaintTargetChanged;
brushChanged += TilemapFocusModeUtility.OnBrushChanged;
paletteChanged += PaletteChanged;
SceneView.duringSceneGui += TilemapFocusModeUtility.OnSceneViewGUI;
ToolManager.activeToolChanged += ActiveToolChanged;
ToolManager.activeToolChanging += ActiveToolChanging;
ShortcutIntegration.instance.contextManager.RegisterToolContext(m_ShortcutContext);
}
private void OnEdited(GameObject obj)
{
scenePaintTargetEdited?.Invoke(obj);
}
private void PaletteChanged(GameObject obj)
{
lastTilemapPalette = AssetDatabase.GetAssetPath(palette);
}
private void PalettesChanged()
{
palettesChanged?.Invoke();
}
private void OnEditDisable()
{
TilemapFocusModeUtility.SetFocusMode(TilemapFocusModeUtility.TilemapFocusMode.None);
CallOnToolDeactivated();
gridBrush = null;
GridPaletteBrushes.FlushCache();
DestroyImmediate(m_BrushPickStore);
DestroyImmediate(m_PaintableSceneViewGrid);
if (PaintableGrid.InGridEditMode())
{
// Set Editor Tool to an always available Tool, as Tile Palette Tools are not available any more
ToolManager.SetActiveTool<ViewModeTool>();
}
ShortcutIntegration.instance.profileManager.shortcutBindingChanged -= UpdateTooltips;
ToolManager.activeToolChanged -= ActiveToolChanged;
ToolManager.activeToolChanging -= ActiveToolChanging;
SceneView.duringSceneGui -= TilemapFocusModeUtility.OnSceneViewGUI;
brushChanged -= TilemapFocusModeUtility.OnBrushChanged;
paletteChanged -= PaletteChanged;
GridPalettes.palettesChanged -= PalettesChanged;
ShortcutIntegration.instance.contextManager.DeregisterToolContext(m_ShortcutContext);
isEditing = false;
}
private void ActiveToolChanged()
{
if (gridBrush != null && PaintableGrid.InGridEditMode() && activeBrushEditor != null)
{
GridBrushBase.Tool tool = PaintableGrid.EditTypeToBrushTool(ToolManager.activeToolType);
activeBrushEditor.OnToolActivated(tool);
m_PreviousToolActivatedEditor = activeBrushEditor;
m_PreviousToolActivated = tool;
for (int i = 0; i < TilePaletteMouseCursorUtility.MouseStyles.sceneViewEditModes.Length; ++i)
{
if (TilePaletteMouseCursorUtility.MouseStyles.sceneViewEditModes[i] == tool)
{
Cursor.SetCursor(TilePaletteMouseCursorUtility.MouseStyles.mouseCursorTextures[i],
TilePaletteMouseCursorUtility.MouseStyles.mouseCursorTextures[i] != null ? TilePaletteMouseCursorUtility.MouseStyles.mouseCursorOSHotspot[(int)SystemInfo.operatingSystemFamily] : Vector2.zero,
CursorMode.Auto);
break;
}
}
}
else
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
}
if (GridSelection.active
&& !TilemapEditorTool.IsActive(typeof(MoveTool))
&& !TilemapEditorTool.IsActive(typeof(SelectTool))
&& !ToolManager.activeToolType.IsSubclassOf(typeof(GridSelectionTool)))
{
GridSelection.Clear();
}
}
private void ActiveToolChanging()
{
CallOnToolDeactivated();
}
private void CallOnToolDeactivated()
{
if (gridBrush != null && m_PreviousToolActivatedEditor != null)
{
m_PreviousToolActivatedEditor.OnToolDeactivated(m_PreviousToolActivated);
m_PreviousToolActivatedEditor = null;
if (!PaintableGrid.InGridEditMode())
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
}
}
private void OnSelectionChange()
{
if (!hasInterestedPainters)
return;
var selectedObject = Selection.activeGameObject;
if (ValidatePaintTarget(selectedObject))
{
scenePaintTarget = selectedObject;
}
if (selectedObject != null)
{
var isPrefab = EditorUtility.IsPersistent(selectedObject) || (selectedObject.hideFlags & HideFlags.NotEditable) != 0;
if (isPrefab)
{
var assetPath = AssetDatabase.GetAssetPath(selectedObject);
var allAssets = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath);
foreach (var asset in allAssets)
{
if (asset != null && asset.GetType() == typeof(GridPalette))
{
var targetPalette = (GameObject)AssetDatabase.LoadMainAssetAtPath(assetPath);
if (targetPalette != palette)
palette = targetPalette;
break;
}
}
}
}
}
private void OnSelectionUndoRedoPerformed(Undo.UndoRedoType undo)
{
if (GridSelection.active && !TilemapEditorTool.IsActive(typeof(SelectTool)))
TilemapEditorTool.ToggleActiveEditorTool(typeof(SelectTool));
}
private void PlayModeStateChanged(PlayModeStateChange state)
{
if (state == PlayModeStateChange.ExitingEditMode)
{
m_EditModeScenePaintTarget = scenePaintTarget;
}
else if (state == PlayModeStateChange.EnteredEditMode)
{
if (GridPaintActiveTargetsPreferences.restoreEditModeSelection && m_EditModeScenePaintTarget != null)
{
scenePaintTarget = m_EditModeScenePaintTarget;
}
}
}
private void HierarchyChanged()
{
if (hasInterestedPainters)
{
m_FlushPaintTargetCache = true;
if (validTargets == null || validTargets.Length == 0 || !validTargets.Contains(scenePaintTarget))
{
// case 1102618: Try to use current Selection as scene paint target if possible
if (Selection.activeGameObject != null && hasInterestedPainters && ValidatePaintTarget(Selection.activeGameObject))
{
scenePaintTarget = Selection.activeGameObject;
}
else
{
AutoSelectPaintTarget();
}
}
}
}
private GameObject[] GetValidTargets()
{
if (m_FlushPaintTargetCache)
{
m_CachedPaintTargets = null;
if (activeBrushEditor != null)
m_CachedPaintTargets = activeBrushEditor.validTargets;
if (m_CachedPaintTargets == null || m_CachedPaintTargets.Length == 0)
scenePaintTarget = null;
else
{
var comparer = GridPaintActiveTargetsPreferences.GetTargetComparer();
if (comparer != null)
Array.Sort(m_CachedPaintTargets, comparer);
}
m_FlushPaintTargetCache = false;
validTargetsChanged?.Invoke();
}
return m_CachedPaintTargets;
}
private static void UpdateTooltips(IShortcutProfileManager obj, Identifier identifier, ShortcutBinding oldBinding, ShortcutBinding newBinding)
{
TilemapEditorTool.UpdateTooltips();
}
internal static void RegisterShortcutContext()
{
// ShortcutIntegration instance is recreated after LoadLayout which wipes the OnEnable registration
ShortcutIntegration.instance.contextManager.RegisterToolContext(instance.m_ShortcutContext);
}
internal static void AutoSelectPaintTarget()
{
if (activeBrushEditor != null)
{
if (validTargets != null && validTargets.Length > 0)
{
scenePaintTarget = validTargets[0];
}
}
}
/// <summary>
/// The currently active target for the Tile Palette
/// </summary>
public static GameObject scenePaintTarget
{
get => instance.m_ScenePaintTarget;
set
{
if (value != instance.m_ScenePaintTarget)
{
instance.m_ScenePaintTarget = value;
if (scenePaintTargetChanged != null)
scenePaintTargetChanged(instance.m_ScenePaintTarget);
RepaintGridPaintPaletteWindow();
}
}
}
/// <summary>
/// The currently active brush for the Tile Palette
/// </summary>
public static GridBrushBase gridBrush
{
get
{
if (instance.m_Brush == null)
{
instance.m_Brush = GridPaletteBrushes.instance.GetLastUsedBrush();
if (instance.m_BrushPickStore == null)
instance.m_BrushPickStore = GridBrushPickStore.LoadOrCreateLibraryGridBrushPickAsset();
UpdateBrushToolbar();
}
return instance.m_Brush;
}
set
{
if (instance.m_Brush != value)
{
instance.m_Brush = value;
instance.m_FlushPaintTargetCache = true;
if (value != null)
{
GridPaletteBrushes.instance.StoreLastUsedBrush(value);
UpdateBrushToolbar();
}
// Ensure that current scenePaintTarget is still a valid target after a brush change
if (scenePaintTarget != null && !ValidatePaintTarget(scenePaintTarget))
scenePaintTarget = null;
// Use Selection if previous scenePaintTarget was not valid
if (scenePaintTarget == null)
scenePaintTarget = ValidatePaintTarget(Selection.activeGameObject) ? Selection.activeGameObject : null;
// Auto select a valid target if there is still no scenePaintTarget
if (scenePaintTarget == null)
AutoSelectPaintTarget();
if (null != brushChanged)
brushChanged(value);
RepaintGridPaintPaletteWindow();
}
}
}
/// <summary>
/// Returns a store of brush selection data for the current gridBrush
/// </summary>
public static GridBrushPickStore brushPickStore
{
get
{
if (gridBrush != null && (instance.m_BrushPickStore == null
|| !instance.m_BrushPickStore.IsValid()))
{
instance.m_BrushPickStore = GridBrushPickStore.LoadOrCreateLibraryGridBrushPickAsset();
}
return instance.m_BrushPickStore;
}
internal set
{
if (instance.m_BrushPickStore == value)
return;
var store = value;
if (store == null)
store = GridBrushPickStore.LoadOrCreateLibraryGridBrushPickAsset();
if (instance.m_BrushPickStore != null)
DestroyImmediate(instance.m_BrushPickStore);
instance.m_BrushPickStore = store;
InvokeBrushPickStoreChanged();
}
}
/// <summary>
/// Returns all available brushes for the Tile Palette
/// </summary>
public static IList<GridBrushBase> brushes => GridPaletteBrushes.brushes;
internal static GridBrush defaultBrush
{
get => gridBrush as GridBrush;
set => gridBrush = value;
}
/// <summary>
/// The currently active palette GameObject for the Tile Palette
/// </summary>
public static GameObject palette
{
get => instance.m_Palette;
set
{
if (value == null || !GridPalettes.palettes.Contains(value))
throw new ArgumentException(L10n.Tr("Unable to set invalid palette"));
if (instance.m_Palette != value)
{
OnBeforePaletteChanged();
instance.m_Palette = value;
OnPaletteChanged(instance.m_Palette);
}
}
}
/// <summary>
/// Checks if target GameObject is part of the active Palette.
/// </summary>
/// <param name="target">GameObject to check.</param>
/// <returns>True if the target GameObject is part of the active palette. False if not.</returns>
public static bool IsPartOfActivePalette(GameObject target)
{
foreach (var clipboard in GridPaintPaletteClipboard.instances)
{
if (target == clipboard.paletteInstance)
return true;
}
if (target == palette)
return true;
var parent = target.transform.parent;
return parent != null && IsPartOfActivePalette(parent.gameObject);
}
/// <summary>
/// Returns all available Palette GameObjects for the Tile Palette
/// </summary>
public static IList<GameObject> palettes => GridPalettes.palettes;
/// <summary>
/// The currently active editor for the active brush for the Tile Palette
/// </summary>
public static GridBrushEditorBase activeBrushEditor
{
get
{
Editor.CreateCachedEditor(instance.m_Brush, null, ref instance.m_CachedEditor);
GridBrushEditorBase baseEditor = instance.m_CachedEditor as GridBrushEditorBase;
return baseEditor;
}
}
internal static Editor fallbackEditor
{
get
{
Editor.CreateCachedEditor(gridBrush, null, ref instance.m_CachedEditor);
return instance.m_CachedEditor;
}
}
internal static PaintableGrid activeGrid => instance.m_ActiveGrid;
internal static PaintableGrid lastActiveGrid => instance.m_LastActiveGrid;
internal static void AddActiveGrid(PaintableGrid grid)
{
if (grid == null)
return;
var added = instance.m_ActiveGridsSet.Add(grid);
if (!added)
return;
if (activeGrid != null && activeGrid.windowRoot == grid.windowRoot)
{
if (activeGrid.rectPosition.Contains(new Vector2(grid.rectPosition.xMin, grid.rectPosition.yMin))
&& activeGrid.rectPosition.Contains(new Vector2(grid.rectPosition.xMin, grid.rectPosition.yMax))
&& activeGrid.rectPosition.Contains(new Vector2(grid.rectPosition.xMax, grid.rectPosition.yMin))
&& activeGrid.rectPosition.Contains(new Vector2(grid.rectPosition.xMax, grid.rectPosition.yMax)))
{
instance.m_ActiveGrid = grid;
if (instance.m_ActiveGrid != null)
instance.m_LastActiveGrid = grid;
}
}
else
{
// Remove all other grids
if (activeGrid != null && instance.m_ActiveGridsSet.Count > 1)
{
instance.m_ActiveGridsSet.Clear();
instance.m_ActiveGridsSet.Add(grid);
}
instance.m_ActiveGrid = grid;
if (instance.m_ActiveGrid != null)
instance.m_LastActiveGrid = grid;
}
}
internal static void RemoveActiveGrid(PaintableGrid grid)
{
if (grid == null)
return;
var removed = instance.m_ActiveGridsSet.Remove(grid);
if (!removed)
return;
if (instance.m_ActiveGrid == grid)
instance.m_ActiveGrid = null;
if (instance.m_ActiveGridsSet.Count > 0)
{
foreach (var oldGrid in instance.m_ActiveGridsSet)
{
instance.m_ActiveGrid = oldGrid;
if (instance.m_ActiveGrid != null)
instance.m_LastActiveGrid = oldGrid;
break;
}
}
}
internal static PaintableSceneViewGrid paintableSceneViewGrid => instance.m_PaintableSceneViewGrid;
/// <summary>
/// The last active mouse position on the `SceneView`
/// when the `GridPaintingState` is active.
/// </summary>
public static Vector2 lastSceneViewMousePosition => paintableSceneViewGrid.mousePosition;
/// <summary>
/// The last active grid position on the `SceneView`
/// when the `GridPaintingState` is active.
/// </summary>
public static Vector3Int lastSceneViewGridPosition =>
new Vector3Int(paintableSceneViewGrid.mouseGridPosition.x
, paintableSceneViewGrid.mouseGridPosition.y
, paintableSceneViewGrid.zPosition);
internal static EditorTool[] activeBrushTools
{
get => instance.m_BrushTools;
set
{
instance.m_BrushTools = value;
brushToolsChanged?.Invoke();
}
}
internal static float activeBrushToolbarSize
{
get
{
if (instance.m_BrushToolbarSize == 0.0f)
CalculateToolbarSize();
return instance.m_BrushToolbarSize;
}
set => instance.m_BrushToolbarSize = value;
}
internal static bool drawGridGizmo
{
get => instance.m_DrawGridGizmo;
set => instance.m_DrawGridGizmo = value;
}
internal static bool drawGizmos
{
get => instance.m_DrawGizmos;
set => instance.m_DrawGizmos = value;
}
/// <summary>
/// Returns whether GridPaintingState is active for editing.
/// </summary>
public static bool isEditing
{
get => instance.m_IsEditing;
internal set
{
if (value != instance.m_IsEditing)
{
instance.m_IsEditing = value;
editModeChanged?.Invoke();
}
}
}
internal static bool hasActivePick
{
get => instance.m_HasActivePick && activePickPalette == palette;
set => instance.m_HasActivePick = value;
}
internal static BoundsInt activePick
{
get => instance.m_ActivePick;
set => instance.m_ActivePick = value;
}
internal static Vector3Int activePivot
{
get => instance.m_ActivePivot;
set => instance.m_ActivePivot = value;
}
internal static GameObject activePickPalette
{
get => instance.m_ActivePickPalette;
set => instance.m_ActivePickPalette = value;
}
/// <summary>
/// Retrieves a stored selection from the current Active GridBrushPickStore
/// and copies it into the Active GridBrush.
/// </summary>
/// <param name="user">Use user selection or last selection.</param>
/// <param name="index">Index of selection from store to use.</param>
public static void SetPickOnActiveGridBrush(bool user, int index)
{
if (gridBrush == null || brushPickStore == null)
return;
GridBrushBase selection = null;
if (user)
{
if (0 <= index && index < brushPickStore.userSavedBrushes.Count)
selection = brushPickStore.userSavedBrushes[index];
}
else
{
if (0 <= index && index < brushPickStore.lastSavedBrushes.Count)
selection = brushPickStore.lastSavedBrushes[index];
}
if (selection == null)
return;
var selectedBrushType = selection.GetType();
if (!GridPaletteBrushes.IsDefaultInstanceVisibleGridBrushType(selectedBrushType)
&& selectedBrushType != GridPaletteBrushes.GetDefaultBrushType())
return;
if (gridBrush.GetType() != selectedBrushType)
{
foreach (var brush in GridPaletteBrushes.brushes)
{
if (brush.GetType() == selectedBrushType)
{
gridBrush = brush;
break;
}
}
}
var originalName = gridBrush.name;
var originalFlags = gridBrush.hideFlags;
EditorUtility.CopySerialized(selection, gridBrush);
gridBrush.name = originalName;
gridBrush.hideFlags = originalFlags;
GridPaletteBrushes.GridBrushAssetChanged(gridBrush);
}
private static void CalculateToolbarSize()
{
GUIStyle toolbarStyle = "Command";
activeBrushToolbarSize = activeBrushTools.Sum(x => toolbarStyle.CalcSize(x.toolbarIcon).x);
}
internal static void SetBrushTools(EditorTool[] editorTools)
{
activeBrushTools = editorTools;
activeBrushToolbarSize = 0.0f;
}
private static bool ValidatePaintTarget(GameObject candidate)
{
if (candidate == null)
return false;
// Case 1327021: Do not allow disabled GameObjects as a paint target
if (!candidate.activeInHierarchy)
return false;
if (candidate.GetComponentInParent<Grid>() == null && candidate.GetComponent<Grid>() == null)
return false;
if (validTargets != null && validTargets.Length > 0 && !validTargets.Contains(candidate))
return false;
if (PrefabUtility.IsPartOfPrefabAsset(candidate))
return false;
return true;
}
internal static void FlushCache()
{
if (instance.m_CachedEditor != null)
{
DestroyImmediate(instance.m_CachedEditor);
instance.m_CachedEditor = null;
}
instance.m_FlushPaintTargetCache = true;
}
/// <summary>
/// A list of all valid targets that can be set as an active target for the Tile Palette
/// </summary>
public static GameObject[] validTargets => instance.GetValidTargets();
internal static bool savingPalette
{
get => instance.m_SavingPalette;
set => instance.m_SavingPalette = value;
}
internal static void OnBeforePaletteChanged()
{
if (null != beforePaletteChanged)
beforePaletteChanged();
}
internal static void OnPaletteChanged(GameObject changedPalette)
{
if (null != paletteChanged)
paletteChanged(changedPalette);
}
internal static void UpdateBrushToolbar()
{
BrushToolsAttribute toolAttribute = null;
if (instance.m_Brush != null)
toolAttribute = (BrushToolsAttribute)instance.m_Brush.GetType().GetCustomAttribute(typeof(BrushToolsAttribute), false);
TilemapEditorTool.UpdateEditorTools(toolAttribute);
}
internal static void ActiveGridBrushAssetChanged()
{
if (gridBrush == null)
return;
GridPaletteBrushes.GridBrushAssetChanged(gridBrush);
if (activeBrushEditor != null && activeBrushEditor.shouldSaveBrushForSelection)
brushPickStore.AddNewLastSavedBrush(gridBrush);
brushPickChanged?.Invoke();
}
internal static void UpdateActiveGridPalette()
{
foreach (var clipboard in GridPaintPaletteClipboard.instances)
{
clipboard.DelayedResetPreviewInstance();
}
}
internal static void RepaintGridPaintPaletteWindow()
{
foreach (var clipboard in GridPaintPaletteClipboard.instances)
{
clipboard.Repaint();
}
}
internal static void InvokeBrushPickStoreChanged()
{
brushPickStoreChanged?.Invoke();
}
internal static void UnlockGridPaintPaletteClipboardForEditing()
{
foreach (var clipboard in GridPaintPaletteClipboard.instances)
{
clipboard.UnlockAndEdit();
}
}
internal static void RegisterPainterInterest(System.Object painter)
{
var added = instance.m_InterestedPainters.Add(painter);
if (added && instance.m_InterestedPainters.Count == 1)
instance.OnEditEnable();
}
internal static void UnregisterPainterInterest(System.Object painter)
{
var removed = instance.m_InterestedPainters.Remove(painter);
if (removed && instance.m_InterestedPainters.Count == 0)
instance.OnEditDisable();
}
internal static bool hasInterestedPainters => instance != null && instance.m_InterestedPainters.Count > 0;
}
}