forked from BilalY/Rasagar
908 lines
34 KiB
C#
908 lines
34 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor.EditorTools;
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using UnityEditor.ShortcutManagement;
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using UnityEngine;
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using Cursor = UnityEngine.Cursor;
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namespace UnityEditor.Tilemaps
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{
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/// <summary>
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/// GridPaintingState controls the state of objects for painting with a Tile Palette.
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/// </summary>
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/// <remarks>
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/// Utilize this class to get and set the current painting target and brush for painting
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/// with the Tile Palette.
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/// </remarks>
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public class GridPaintingState : ScriptableSingleton<GridPaintingState>
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{
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[SerializeField] private GameObject m_EditModeScenePaintTarget; // Which GameObject in scene was the last painting target in EditMode
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[SerializeField] private GameObject m_ScenePaintTarget; // Which GameObject in scene is considered as painting target
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[SerializeField] private EditorTool[] m_BrushTools;
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[SerializeField] private GridBrushBase m_Brush; // Which brush will handle painting callbacks
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[SerializeField] private GridBrushPickStore m_BrushPickStore; // Stores prior brush selection settings
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[SerializeField] private HashSet<PaintableGrid> m_ActiveGridsSet = new HashSet<PaintableGrid>();
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[SerializeField] private PaintableGrid m_ActiveGrid; // Grid that has painting focus (can be palette, too)
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[SerializeField] private PaintableGrid m_LastActiveGrid; // Grid that last had painting focus (can be palette, too)
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[SerializeField] private HashSet<System.Object> m_InterestedPainters = new HashSet<System.Object>(); // A list of objects that can paint using the GridPaintingState
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[SerializeField] private GameObject m_Palette;
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private bool m_HasActivePick;
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[SerializeField] private BoundsInt m_ActivePick;
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[SerializeField] private Vector3Int m_ActivePivot;
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[SerializeField] private GameObject m_ActivePickPalette;
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[SerializeField] private bool m_DrawGridGizmo = true;
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[SerializeField] private bool m_DrawGizmos;
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[SerializeField] private bool m_IsEditing;
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private GameObject[] m_CachedPaintTargets;
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private bool m_FlushPaintTargetCache;
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private Editor m_CachedEditor;
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private bool m_SavingPalette;
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private float m_BrushToolbarSize;
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private GridBrushEditorBase m_PreviousToolActivatedEditor;
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private GridBrushBase.Tool m_PreviousToolActivated;
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private PaintableSceneViewGrid m_PaintableSceneViewGrid;
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/// <summary>
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/// Callback when the Tile Palette's active target has changed
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/// </summary>
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public static event Action<GameObject> scenePaintTargetChanged;
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/// <summary>
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/// Callback when the Tile Palette's active target has been edited
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/// </summary>
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public static event Action<GameObject> scenePaintTargetEdited;
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/// <summary>
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/// Callback when the Tile Palette's active brush has changed.
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/// </summary>
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public static event Action<GridBrushBase> brushChanged;
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/// <summary>
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/// Callback when the Tile Palette's active brush's selection has changed.
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/// </summary>
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public static event Action brushPickChanged;
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/// <summary>
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/// Callback when the Tile Palette's brush selection store has changed.
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/// </summary>
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public static event Action brushPickStoreChanged;
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/// <summary>
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/// Callback when the Tile Palette's active brush tools have changed.
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/// </summary>
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public static event Action brushToolsChanged;
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/// <summary>
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/// Callback before the Tile Palette's active palette GameObject has changed.
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/// </summary>
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public static event Action beforePaletteChanged;
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/// <summary>
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/// Callback when the Tile Palette's active palette GameObject has changed.
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/// </summary>
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public static event Action<GameObject> paletteChanged;
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/// <summary>
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/// Callback when the Tile Palette's list of palettes has changed
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/// </summary>
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public static event Action palettesChanged;
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/// <summary>
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/// Callback when the Tile Palette's valid targets has changed.
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/// </summary>
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public static event Action validTargetsChanged;
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/// <summary>
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/// Callback when Tile Palette edit mode has changed.
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/// </summary>
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public static event Action editModeChanged;
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private static readonly string k_TilemapLastPaletteEditorPref = "TilemapLastPalette";
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private string lastTilemapPalette
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{
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get => EditorPrefs.GetString(k_TilemapLastPaletteEditorPref, "");
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set => EditorPrefs.SetString(k_TilemapLastPaletteEditorPref, value);
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}
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private static readonly string k_GridBrushMousePositionAtZ = "TilemapGridBrushMousePositionAtZ";
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private static bool? m_CachedGridBrushMousePositionAtZ;
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internal static bool gridBrushMousePositionAtZ
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{
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get
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{
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m_CachedGridBrushMousePositionAtZ ??= EditorPrefs.GetBool(k_GridBrushMousePositionAtZ, false);
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return m_CachedGridBrushMousePositionAtZ.Value;
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}
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set
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{
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m_CachedGridBrushMousePositionAtZ = value;
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EditorPrefs.SetBool(k_GridBrushMousePositionAtZ, value);
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}
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}
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readonly TilemapEditorTool.ShortcutContext m_ShortcutContext = new TilemapEditorTool.ShortcutContext { active = true };
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private void OnEnable()
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{
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EditorApplication.hierarchyChanged += HierarchyChanged;
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EditorApplication.playModeStateChanged += PlayModeStateChanged;
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Selection.selectionChanged += OnSelectionChange;
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Undo.selectionUndoRedoPerformed += OnSelectionUndoRedoPerformed;
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m_FlushPaintTargetCache = true;
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}
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private void OnDisable()
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{
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m_InterestedPainters.Clear();
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EditorApplication.hierarchyChanged -= HierarchyChanged;
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EditorApplication.playModeStateChanged -= PlayModeStateChanged;
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Selection.selectionChanged -= OnSelectionChange;
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Undo.selectionUndoRedoPerformed -= OnSelectionUndoRedoPerformed;
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FlushCache();
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}
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private void OnEditEnable()
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{
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isEditing = true;
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if (palette == null && !String.IsNullOrEmpty(lastTilemapPalette))
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{
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var lastPalette = GridPalettes.palettes
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.Where((paletteInList, _) => (AssetDatabase.GetAssetPath(paletteInList) == lastTilemapPalette))
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.FirstOrDefault();
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if (lastPalette != null)
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palette = lastPalette;
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}
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if (palette == null && GridPalettes.palettes.Count > 0)
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{
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palette = GridPalettes.palettes[0];
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}
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if (m_PaintableSceneViewGrid == null)
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{
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m_PaintableSceneViewGrid = CreateInstance<PaintableSceneViewGrid>();
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m_PaintableSceneViewGrid.hideFlags = HideFlags.HideAndDontSave;
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m_PaintableSceneViewGrid.onEdited += OnEdited;
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}
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m_FlushPaintTargetCache = true;
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GridPaletteBrushes.FlushCache();
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GridPaletteBrushes.RefreshCache();
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if (gridBrush != null)
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GetValidTargets();
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GridPalettes.palettesChanged += PalettesChanged;
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ShortcutIntegration.instance.profileManager.shortcutBindingChanged += UpdateTooltips;
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scenePaintTargetChanged += TilemapFocusModeUtility.OnScenePaintTargetChanged;
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brushChanged += TilemapFocusModeUtility.OnBrushChanged;
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paletteChanged += PaletteChanged;
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SceneView.duringSceneGui += TilemapFocusModeUtility.OnSceneViewGUI;
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ToolManager.activeToolChanged += ActiveToolChanged;
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ToolManager.activeToolChanging += ActiveToolChanging;
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ShortcutIntegration.instance.contextManager.RegisterToolContext(m_ShortcutContext);
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}
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private void OnEdited(GameObject obj)
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{
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scenePaintTargetEdited?.Invoke(obj);
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}
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private void PaletteChanged(GameObject obj)
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{
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lastTilemapPalette = AssetDatabase.GetAssetPath(palette);
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}
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private void PalettesChanged()
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{
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palettesChanged?.Invoke();
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}
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private void OnEditDisable()
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{
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TilemapFocusModeUtility.SetFocusMode(TilemapFocusModeUtility.TilemapFocusMode.None);
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CallOnToolDeactivated();
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gridBrush = null;
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GridPaletteBrushes.FlushCache();
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DestroyImmediate(m_BrushPickStore);
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DestroyImmediate(m_PaintableSceneViewGrid);
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if (PaintableGrid.InGridEditMode())
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{
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// Set Editor Tool to an always available Tool, as Tile Palette Tools are not available any more
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ToolManager.SetActiveTool<ViewModeTool>();
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}
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ShortcutIntegration.instance.profileManager.shortcutBindingChanged -= UpdateTooltips;
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ToolManager.activeToolChanged -= ActiveToolChanged;
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ToolManager.activeToolChanging -= ActiveToolChanging;
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SceneView.duringSceneGui -= TilemapFocusModeUtility.OnSceneViewGUI;
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brushChanged -= TilemapFocusModeUtility.OnBrushChanged;
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paletteChanged -= PaletteChanged;
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GridPalettes.palettesChanged -= PalettesChanged;
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ShortcutIntegration.instance.contextManager.DeregisterToolContext(m_ShortcutContext);
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isEditing = false;
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}
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private void ActiveToolChanged()
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{
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if (gridBrush != null && PaintableGrid.InGridEditMode() && activeBrushEditor != null)
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{
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GridBrushBase.Tool tool = PaintableGrid.EditTypeToBrushTool(ToolManager.activeToolType);
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activeBrushEditor.OnToolActivated(tool);
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m_PreviousToolActivatedEditor = activeBrushEditor;
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m_PreviousToolActivated = tool;
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for (int i = 0; i < TilePaletteMouseCursorUtility.MouseStyles.sceneViewEditModes.Length; ++i)
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{
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if (TilePaletteMouseCursorUtility.MouseStyles.sceneViewEditModes[i] == tool)
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{
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Cursor.SetCursor(TilePaletteMouseCursorUtility.MouseStyles.mouseCursorTextures[i],
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TilePaletteMouseCursorUtility.MouseStyles.mouseCursorTextures[i] != null ? TilePaletteMouseCursorUtility.MouseStyles.mouseCursorOSHotspot[(int)SystemInfo.operatingSystemFamily] : Vector2.zero,
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CursorMode.Auto);
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break;
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}
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}
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}
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else
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{
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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}
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if (GridSelection.active
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&& !TilemapEditorTool.IsActive(typeof(MoveTool))
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&& !TilemapEditorTool.IsActive(typeof(SelectTool))
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&& !ToolManager.activeToolType.IsSubclassOf(typeof(GridSelectionTool)))
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{
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GridSelection.Clear();
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}
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}
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private void ActiveToolChanging()
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{
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CallOnToolDeactivated();
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}
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private void CallOnToolDeactivated()
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{
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if (gridBrush != null && m_PreviousToolActivatedEditor != null)
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{
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m_PreviousToolActivatedEditor.OnToolDeactivated(m_PreviousToolActivated);
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m_PreviousToolActivatedEditor = null;
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if (!PaintableGrid.InGridEditMode())
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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}
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}
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private void OnSelectionChange()
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{
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if (!hasInterestedPainters)
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return;
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var selectedObject = Selection.activeGameObject;
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if (ValidatePaintTarget(selectedObject))
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{
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scenePaintTarget = selectedObject;
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}
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if (selectedObject != null)
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{
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var isPrefab = EditorUtility.IsPersistent(selectedObject) || (selectedObject.hideFlags & HideFlags.NotEditable) != 0;
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if (isPrefab)
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{
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var assetPath = AssetDatabase.GetAssetPath(selectedObject);
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var allAssets = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath);
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foreach (var asset in allAssets)
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{
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if (asset != null && asset.GetType() == typeof(GridPalette))
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{
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var targetPalette = (GameObject)AssetDatabase.LoadMainAssetAtPath(assetPath);
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if (targetPalette != palette)
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palette = targetPalette;
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break;
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}
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}
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}
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}
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}
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private void OnSelectionUndoRedoPerformed(Undo.UndoRedoType undo)
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{
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if (GridSelection.active && !TilemapEditorTool.IsActive(typeof(SelectTool)))
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TilemapEditorTool.ToggleActiveEditorTool(typeof(SelectTool));
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}
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private void PlayModeStateChanged(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.ExitingEditMode)
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{
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m_EditModeScenePaintTarget = scenePaintTarget;
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}
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else if (state == PlayModeStateChange.EnteredEditMode)
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{
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if (GridPaintActiveTargetsPreferences.restoreEditModeSelection && m_EditModeScenePaintTarget != null)
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{
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scenePaintTarget = m_EditModeScenePaintTarget;
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}
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}
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}
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private void HierarchyChanged()
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{
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if (hasInterestedPainters)
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{
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m_FlushPaintTargetCache = true;
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if (validTargets == null || validTargets.Length == 0 || !validTargets.Contains(scenePaintTarget))
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{
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// case 1102618: Try to use current Selection as scene paint target if possible
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if (Selection.activeGameObject != null && hasInterestedPainters && ValidatePaintTarget(Selection.activeGameObject))
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{
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scenePaintTarget = Selection.activeGameObject;
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}
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else
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{
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AutoSelectPaintTarget();
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}
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}
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}
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}
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private GameObject[] GetValidTargets()
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{
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if (m_FlushPaintTargetCache)
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{
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m_CachedPaintTargets = null;
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if (activeBrushEditor != null)
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m_CachedPaintTargets = activeBrushEditor.validTargets;
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if (m_CachedPaintTargets == null || m_CachedPaintTargets.Length == 0)
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scenePaintTarget = null;
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else
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{
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var comparer = GridPaintActiveTargetsPreferences.GetTargetComparer();
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if (comparer != null)
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Array.Sort(m_CachedPaintTargets, comparer);
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}
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m_FlushPaintTargetCache = false;
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validTargetsChanged?.Invoke();
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}
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return m_CachedPaintTargets;
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}
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private static void UpdateTooltips(IShortcutProfileManager obj, Identifier identifier, ShortcutBinding oldBinding, ShortcutBinding newBinding)
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{
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TilemapEditorTool.UpdateTooltips();
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}
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internal static void RegisterShortcutContext()
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{
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// ShortcutIntegration instance is recreated after LoadLayout which wipes the OnEnable registration
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ShortcutIntegration.instance.contextManager.RegisterToolContext(instance.m_ShortcutContext);
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}
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internal static void AutoSelectPaintTarget()
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{
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if (activeBrushEditor != null)
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{
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if (validTargets != null && validTargets.Length > 0)
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{
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scenePaintTarget = validTargets[0];
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}
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}
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}
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/// <summary>
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/// The currently active target for the Tile Palette
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/// </summary>
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public static GameObject scenePaintTarget
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{
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get => instance.m_ScenePaintTarget;
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set
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{
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if (value != instance.m_ScenePaintTarget)
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{
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instance.m_ScenePaintTarget = value;
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if (scenePaintTargetChanged != null)
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scenePaintTargetChanged(instance.m_ScenePaintTarget);
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RepaintGridPaintPaletteWindow();
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}
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}
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}
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/// <summary>
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/// The currently active brush for the Tile Palette
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/// </summary>
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public static GridBrushBase gridBrush
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{
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get
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{
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if (instance.m_Brush == null)
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{
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instance.m_Brush = GridPaletteBrushes.instance.GetLastUsedBrush();
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if (instance.m_BrushPickStore == null)
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instance.m_BrushPickStore = GridBrushPickStore.LoadOrCreateLibraryGridBrushPickAsset();
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UpdateBrushToolbar();
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}
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return instance.m_Brush;
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}
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set
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{
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if (instance.m_Brush != value)
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{
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instance.m_Brush = value;
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instance.m_FlushPaintTargetCache = true;
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if (value != null)
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{
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GridPaletteBrushes.instance.StoreLastUsedBrush(value);
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UpdateBrushToolbar();
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}
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// Ensure that current scenePaintTarget is still a valid target after a brush change
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if (scenePaintTarget != null && !ValidatePaintTarget(scenePaintTarget))
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scenePaintTarget = null;
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// Use Selection if previous scenePaintTarget was not valid
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if (scenePaintTarget == null)
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scenePaintTarget = ValidatePaintTarget(Selection.activeGameObject) ? Selection.activeGameObject : null;
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// Auto select a valid target if there is still no scenePaintTarget
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if (scenePaintTarget == null)
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AutoSelectPaintTarget();
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if (null != brushChanged)
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brushChanged(value);
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RepaintGridPaintPaletteWindow();
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}
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}
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}
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/// <summary>
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/// Returns a store of brush selection data for the current gridBrush
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/// </summary>
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public static GridBrushPickStore brushPickStore
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{
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get
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{
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if (gridBrush != null && (instance.m_BrushPickStore == null
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|| !instance.m_BrushPickStore.IsValid()))
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{
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instance.m_BrushPickStore = GridBrushPickStore.LoadOrCreateLibraryGridBrushPickAsset();
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}
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return instance.m_BrushPickStore;
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}
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internal set
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{
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if (instance.m_BrushPickStore == value)
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return;
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var store = value;
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if (store == null)
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store = GridBrushPickStore.LoadOrCreateLibraryGridBrushPickAsset();
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if (instance.m_BrushPickStore != null)
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DestroyImmediate(instance.m_BrushPickStore);
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instance.m_BrushPickStore = store;
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InvokeBrushPickStoreChanged();
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}
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}
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/// <summary>
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/// Returns all available brushes for the Tile Palette
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/// </summary>
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public static IList<GridBrushBase> brushes => GridPaletteBrushes.brushes;
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internal static GridBrush defaultBrush
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{
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get => gridBrush as GridBrush;
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set => gridBrush = value;
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}
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/// <summary>
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/// The currently active palette GameObject for the Tile Palette
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/// </summary>
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public static GameObject palette
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{
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get => instance.m_Palette;
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set
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{
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if (value == null || !GridPalettes.palettes.Contains(value))
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throw new ArgumentException(L10n.Tr("Unable to set invalid palette"));
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if (instance.m_Palette != value)
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{
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OnBeforePaletteChanged();
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instance.m_Palette = value;
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OnPaletteChanged(instance.m_Palette);
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}
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}
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}
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/// <summary>
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/// Checks if target GameObject is part of the active Palette.
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/// </summary>
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/// <param name="target">GameObject to check.</param>
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/// <returns>True if the target GameObject is part of the active palette. False if not.</returns>
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|
public static bool IsPartOfActivePalette(GameObject target)
|
|
{
|
|
foreach (var clipboard in GridPaintPaletteClipboard.instances)
|
|
{
|
|
if (target == clipboard.paletteInstance)
|
|
return true;
|
|
}
|
|
if (target == palette)
|
|
return true;
|
|
var parent = target.transform.parent;
|
|
return parent != null && IsPartOfActivePalette(parent.gameObject);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns all available Palette GameObjects for the Tile Palette
|
|
/// </summary>
|
|
public static IList<GameObject> palettes => GridPalettes.palettes;
|
|
|
|
/// <summary>
|
|
/// The currently active editor for the active brush for the Tile Palette
|
|
/// </summary>
|
|
public static GridBrushEditorBase activeBrushEditor
|
|
{
|
|
get
|
|
{
|
|
Editor.CreateCachedEditor(instance.m_Brush, null, ref instance.m_CachedEditor);
|
|
GridBrushEditorBase baseEditor = instance.m_CachedEditor as GridBrushEditorBase;
|
|
return baseEditor;
|
|
}
|
|
}
|
|
|
|
internal static Editor fallbackEditor
|
|
{
|
|
get
|
|
{
|
|
Editor.CreateCachedEditor(gridBrush, null, ref instance.m_CachedEditor);
|
|
return instance.m_CachedEditor;
|
|
}
|
|
}
|
|
|
|
internal static PaintableGrid activeGrid => instance.m_ActiveGrid;
|
|
|
|
internal static PaintableGrid lastActiveGrid => instance.m_LastActiveGrid;
|
|
|
|
internal static void AddActiveGrid(PaintableGrid grid)
|
|
{
|
|
if (grid == null)
|
|
return;
|
|
|
|
var added = instance.m_ActiveGridsSet.Add(grid);
|
|
if (!added)
|
|
return;
|
|
|
|
if (activeGrid != null && activeGrid.windowRoot == grid.windowRoot)
|
|
{
|
|
if (activeGrid.rectPosition.Contains(new Vector2(grid.rectPosition.xMin, grid.rectPosition.yMin))
|
|
&& activeGrid.rectPosition.Contains(new Vector2(grid.rectPosition.xMin, grid.rectPosition.yMax))
|
|
&& activeGrid.rectPosition.Contains(new Vector2(grid.rectPosition.xMax, grid.rectPosition.yMin))
|
|
&& activeGrid.rectPosition.Contains(new Vector2(grid.rectPosition.xMax, grid.rectPosition.yMax)))
|
|
{
|
|
instance.m_ActiveGrid = grid;
|
|
if (instance.m_ActiveGrid != null)
|
|
instance.m_LastActiveGrid = grid;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Remove all other grids
|
|
if (activeGrid != null && instance.m_ActiveGridsSet.Count > 1)
|
|
{
|
|
instance.m_ActiveGridsSet.Clear();
|
|
instance.m_ActiveGridsSet.Add(grid);
|
|
}
|
|
|
|
instance.m_ActiveGrid = grid;
|
|
if (instance.m_ActiveGrid != null)
|
|
instance.m_LastActiveGrid = grid;
|
|
}
|
|
}
|
|
|
|
internal static void RemoveActiveGrid(PaintableGrid grid)
|
|
{
|
|
if (grid == null)
|
|
return;
|
|
|
|
var removed = instance.m_ActiveGridsSet.Remove(grid);
|
|
if (!removed)
|
|
return;
|
|
|
|
if (instance.m_ActiveGrid == grid)
|
|
instance.m_ActiveGrid = null;
|
|
if (instance.m_ActiveGridsSet.Count > 0)
|
|
{
|
|
foreach (var oldGrid in instance.m_ActiveGridsSet)
|
|
{
|
|
instance.m_ActiveGrid = oldGrid;
|
|
if (instance.m_ActiveGrid != null)
|
|
instance.m_LastActiveGrid = oldGrid;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static PaintableSceneViewGrid paintableSceneViewGrid => instance.m_PaintableSceneViewGrid;
|
|
|
|
/// <summary>
|
|
/// The last active mouse position on the `SceneView`
|
|
/// when the `GridPaintingState` is active.
|
|
/// </summary>
|
|
public static Vector2 lastSceneViewMousePosition => paintableSceneViewGrid.mousePosition;
|
|
|
|
/// <summary>
|
|
/// The last active grid position on the `SceneView`
|
|
/// when the `GridPaintingState` is active.
|
|
/// </summary>
|
|
public static Vector3Int lastSceneViewGridPosition =>
|
|
new Vector3Int(paintableSceneViewGrid.mouseGridPosition.x
|
|
, paintableSceneViewGrid.mouseGridPosition.y
|
|
, paintableSceneViewGrid.zPosition);
|
|
|
|
internal static EditorTool[] activeBrushTools
|
|
{
|
|
get => instance.m_BrushTools;
|
|
set
|
|
{
|
|
instance.m_BrushTools = value;
|
|
brushToolsChanged?.Invoke();
|
|
}
|
|
}
|
|
|
|
internal static float activeBrushToolbarSize
|
|
{
|
|
get
|
|
{
|
|
if (instance.m_BrushToolbarSize == 0.0f)
|
|
CalculateToolbarSize();
|
|
return instance.m_BrushToolbarSize;
|
|
}
|
|
set => instance.m_BrushToolbarSize = value;
|
|
}
|
|
|
|
internal static bool drawGridGizmo
|
|
{
|
|
get => instance.m_DrawGridGizmo;
|
|
set => instance.m_DrawGridGizmo = value;
|
|
}
|
|
|
|
internal static bool drawGizmos
|
|
{
|
|
get => instance.m_DrawGizmos;
|
|
set => instance.m_DrawGizmos = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns whether GridPaintingState is active for editing.
|
|
/// </summary>
|
|
public static bool isEditing
|
|
{
|
|
get => instance.m_IsEditing;
|
|
internal set
|
|
{
|
|
if (value != instance.m_IsEditing)
|
|
{
|
|
instance.m_IsEditing = value;
|
|
editModeChanged?.Invoke();
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static bool hasActivePick
|
|
{
|
|
get => instance.m_HasActivePick && activePickPalette == palette;
|
|
set => instance.m_HasActivePick = value;
|
|
}
|
|
internal static BoundsInt activePick
|
|
{
|
|
get => instance.m_ActivePick;
|
|
set => instance.m_ActivePick = value;
|
|
}
|
|
internal static Vector3Int activePivot
|
|
{
|
|
get => instance.m_ActivePivot;
|
|
set => instance.m_ActivePivot = value;
|
|
}
|
|
internal static GameObject activePickPalette
|
|
{
|
|
get => instance.m_ActivePickPalette;
|
|
set => instance.m_ActivePickPalette = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves a stored selection from the current Active GridBrushPickStore
|
|
/// and copies it into the Active GridBrush.
|
|
/// </summary>
|
|
/// <param name="user">Use user selection or last selection.</param>
|
|
/// <param name="index">Index of selection from store to use.</param>
|
|
public static void SetPickOnActiveGridBrush(bool user, int index)
|
|
{
|
|
if (gridBrush == null || brushPickStore == null)
|
|
return;
|
|
|
|
GridBrushBase selection = null;
|
|
if (user)
|
|
{
|
|
if (0 <= index && index < brushPickStore.userSavedBrushes.Count)
|
|
selection = brushPickStore.userSavedBrushes[index];
|
|
}
|
|
else
|
|
{
|
|
if (0 <= index && index < brushPickStore.lastSavedBrushes.Count)
|
|
selection = brushPickStore.lastSavedBrushes[index];
|
|
}
|
|
if (selection == null)
|
|
return;
|
|
|
|
var selectedBrushType = selection.GetType();
|
|
if (!GridPaletteBrushes.IsDefaultInstanceVisibleGridBrushType(selectedBrushType)
|
|
&& selectedBrushType != GridPaletteBrushes.GetDefaultBrushType())
|
|
return;
|
|
|
|
if (gridBrush.GetType() != selectedBrushType)
|
|
{
|
|
foreach (var brush in GridPaletteBrushes.brushes)
|
|
{
|
|
if (brush.GetType() == selectedBrushType)
|
|
{
|
|
gridBrush = brush;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
var originalName = gridBrush.name;
|
|
var originalFlags = gridBrush.hideFlags;
|
|
EditorUtility.CopySerialized(selection, gridBrush);
|
|
gridBrush.name = originalName;
|
|
gridBrush.hideFlags = originalFlags;
|
|
|
|
GridPaletteBrushes.GridBrushAssetChanged(gridBrush);
|
|
}
|
|
|
|
private static void CalculateToolbarSize()
|
|
{
|
|
GUIStyle toolbarStyle = "Command";
|
|
activeBrushToolbarSize = activeBrushTools.Sum(x => toolbarStyle.CalcSize(x.toolbarIcon).x);
|
|
}
|
|
|
|
internal static void SetBrushTools(EditorTool[] editorTools)
|
|
{
|
|
activeBrushTools = editorTools;
|
|
activeBrushToolbarSize = 0.0f;
|
|
}
|
|
|
|
private static bool ValidatePaintTarget(GameObject candidate)
|
|
{
|
|
if (candidate == null)
|
|
return false;
|
|
|
|
// Case 1327021: Do not allow disabled GameObjects as a paint target
|
|
if (!candidate.activeInHierarchy)
|
|
return false;
|
|
|
|
if (candidate.GetComponentInParent<Grid>() == null && candidate.GetComponent<Grid>() == null)
|
|
return false;
|
|
|
|
if (validTargets != null && validTargets.Length > 0 && !validTargets.Contains(candidate))
|
|
return false;
|
|
|
|
if (PrefabUtility.IsPartOfPrefabAsset(candidate))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
internal static void FlushCache()
|
|
{
|
|
if (instance.m_CachedEditor != null)
|
|
{
|
|
DestroyImmediate(instance.m_CachedEditor);
|
|
instance.m_CachedEditor = null;
|
|
}
|
|
instance.m_FlushPaintTargetCache = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// A list of all valid targets that can be set as an active target for the Tile Palette
|
|
/// </summary>
|
|
public static GameObject[] validTargets => instance.GetValidTargets();
|
|
|
|
internal static bool savingPalette
|
|
{
|
|
get => instance.m_SavingPalette;
|
|
set => instance.m_SavingPalette = value;
|
|
}
|
|
|
|
internal static void OnBeforePaletteChanged()
|
|
{
|
|
if (null != beforePaletteChanged)
|
|
beforePaletteChanged();
|
|
}
|
|
|
|
internal static void OnPaletteChanged(GameObject changedPalette)
|
|
{
|
|
if (null != paletteChanged)
|
|
paletteChanged(changedPalette);
|
|
}
|
|
|
|
internal static void UpdateBrushToolbar()
|
|
{
|
|
BrushToolsAttribute toolAttribute = null;
|
|
if (instance.m_Brush != null)
|
|
toolAttribute = (BrushToolsAttribute)instance.m_Brush.GetType().GetCustomAttribute(typeof(BrushToolsAttribute), false);
|
|
TilemapEditorTool.UpdateEditorTools(toolAttribute);
|
|
}
|
|
|
|
internal static void ActiveGridBrushAssetChanged()
|
|
{
|
|
if (gridBrush == null)
|
|
return;
|
|
|
|
GridPaletteBrushes.GridBrushAssetChanged(gridBrush);
|
|
|
|
if (activeBrushEditor != null && activeBrushEditor.shouldSaveBrushForSelection)
|
|
brushPickStore.AddNewLastSavedBrush(gridBrush);
|
|
|
|
brushPickChanged?.Invoke();
|
|
}
|
|
|
|
internal static void UpdateActiveGridPalette()
|
|
{
|
|
foreach (var clipboard in GridPaintPaletteClipboard.instances)
|
|
{
|
|
clipboard.DelayedResetPreviewInstance();
|
|
}
|
|
}
|
|
|
|
internal static void RepaintGridPaintPaletteWindow()
|
|
{
|
|
foreach (var clipboard in GridPaintPaletteClipboard.instances)
|
|
{
|
|
clipboard.Repaint();
|
|
}
|
|
}
|
|
|
|
internal static void InvokeBrushPickStoreChanged()
|
|
{
|
|
brushPickStoreChanged?.Invoke();
|
|
}
|
|
|
|
internal static void UnlockGridPaintPaletteClipboardForEditing()
|
|
{
|
|
foreach (var clipboard in GridPaintPaletteClipboard.instances)
|
|
{
|
|
clipboard.UnlockAndEdit();
|
|
}
|
|
}
|
|
|
|
internal static void RegisterPainterInterest(System.Object painter)
|
|
{
|
|
var added = instance.m_InterestedPainters.Add(painter);
|
|
if (added && instance.m_InterestedPainters.Count == 1)
|
|
instance.OnEditEnable();
|
|
}
|
|
|
|
internal static void UnregisterPainterInterest(System.Object painter)
|
|
{
|
|
var removed = instance.m_InterestedPainters.Remove(painter);
|
|
if (removed && instance.m_InterestedPainters.Count == 0)
|
|
instance.OnEditDisable();
|
|
}
|
|
|
|
internal static bool hasInterestedPainters => instance != null && instance.m_InterestedPainters.Count > 0;
|
|
}
|
|
}
|