forked from BilalY/Rasagar
2.2 KiB
2.2 KiB
FBX Exporter package
Note
To use the FBX Exporter package, you must install it separately, in addition to the Unity Editor. For detailed information about package requirements and installation instructions, refer to Installation.
The FBX Exporter package enables round-trip workflows between Unity and 3D modeling software. Send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back to Unity again, with minimal effort.
Section | Description |
---|---|
Installation | Install the FBX Exporter package and check out the requirements and support details. |
Features and behaviors | Get a few references and guidelines to better understand the FBX export process and expectable results. |
Export models and animations to FBX | Export GameObjects from the Hierarchy, or animation clips from Timeline, to FBX. |
Record FBX animations in Play mode | Use the FBX Exporter along with the Recorder package to record animations as FBX files in Play mode. |
Work with FBX Prefab Variants | Easily convert GameObjects and Prefab assets to Prefab Variants based on FBX files to enable a convenient FBX model workflow between Unity and your 3D modeling application. |
Integrate Unity with 3D modeling software | Use the Unity Integration tool in Autodesk® Maya®, Autodesk® Maya LT™ or Autodesk® 3ds Max® to import and export FBX files directly to and from Unity without having to specify filenames, select objects, or set FBX importer or exporter settings. |
Project Settings | Manage the Unity Editor project settings dedicated to the FBX Exporter package features. |
Known issues and limitations | See the list of known issues and limitations that you might experience with the FBX Exporter package, along with some workarounds. |
API samples and reference | Get an introduction to scripting with the FBX Exporter API, and access the API reference documentation. |