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Manage Export Sets in Maya
Create Export Sets to export Maya objects that are not part of an existing export set. Edit export options of existing Export Sets.
Note
This page provides instructions to perform tasks in Autodesk Maya using the Unity Integration tool, which requires to be installed first.
Create a new Export Set
To export objects that are not part of an existing export set, you need to prepare a new export set. To do this, follow these steps:
-
Select the desired objects for export.
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Select File > Unity and then select one of the following menu items:
- Select Create Export Set OR Export to create an export set with settings for exporting animation and model FBX files,
OR - Select Export Model Only OR Export Animation Only to setup an export set for exporting a model or animation file.
- Select Create Export Set OR Export to create an export set with settings for exporting animation and model FBX files,
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Use the window that opens to set the options for the export set:
Property Function Model File Path The file path to export to when you select File > Unity > Export or File > Unity > Export Model Only. Model File Name The name of the file to export to when you select File > Unity > Export or File > Unity > Export Model Only. Anim File Path The file path to export to when you select File > Unity > Export Animation Only. Anim File Name The name of the file to export to when you select File > Unity > Export Animation Only. Strip Namespaces on Export Enable this option to automatically strip the most common namespace in the set on export.
For example, if you enable this option and most objects are in namespacemodel:
, thenmodel:
is stripped on export.Action button Function Create Set And Export Creates the set and immediately exports the selection. Create Set Creates the set without exporting. Cancel Cancels the set creation and closes the window.
Edit Export Set Attributes
After you created an export set (through File > Unity > Import or File > Unity > Create Export Set, or one of the export options), you can edit the export options on the set.
To do so, select the set, and in the Attribute Editor, in the Extra Attributes section, modify the Unity attributes.
Note
If Arnold is installed, the attributes might appear in the Arnold > Extra Attributes section.
Property | Function |
---|---|
Unity Fbx Model File Path | The file path to export to when you select File > Unity > Export or File > Unity > Export Model Only. |
Unity Fbx Model File Name | The name of the file to export to when you select File > Unity > Export or File > Unity > Export Model Only. |
Unity Fbx Anim File Path | The file path to export to when you select File > Unity > Export Animation Only. |
Unity Fbx Anim File Name | The name of the file to export to when you select File > Unity > Export Animation Only. |
Unity Fbx Strip Namespace | Enable this option to automatically strip the most common namespace in the set on export. For example, if you enable this option and most objects are in namespace model: , then the export strips model: .If you want to strip another namespace instead of the most common one, you can type it in the Strip Specific Namespace field. |
Strip Specific Namespace | (Optional) Use this property to specify the namespace to strip on export when you enable the Unity Fbx Strip Namespace option, instead of the most common namespace. If you leave this field empty, the Unity Fbx Strip Namespace option uses by default the most common namespace in the set. |