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Ray tracing
Use ray tracing to create realistic lighting and access other data in a scene that doesn't appear on screen.
Page | Description |
---|---|
Set up ray tracing | Enable properties and features to make ray-tracing work in a scene. |
Implement ray tracing with shader graph | Use ray-traced effects with shader graph materials. |
Ray Tracing and animations | Set up alembic animated meshes and Skinned Mesh Renderers to work with raytraced effects. |
Ray-traced effects | Effects that use ray tracing to create reflections, shadows and detailed lighting. |
Path tracing | Set up and use path tracing in a scene. |
Set global ray-tracing parameters | Use the Ray Tracing Settings component and add objects to the ray tracing acceleration structure, |
Ray tracing hardware requirements | Learn what hardware is compatible with ray tracing in HDRP. |
Additional resources
- Path tracing reference
- Recursive rendering override reference
- [Ray Tracing Settings reference](reference-ray-tracing-settings.md