Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/volume-override-api.md
2024-08-26 23:07:20 +03:00

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API

To access and control this override at runtime, use the Volume scripting API. Because of how the Volume system works, you edit properties in a different way to standard Unity components. There are also other nuances to be aware of too, such as each property has an overrideState. This indicates to the Volume system whether to use the property value you set, or use the default value stored in the Volume Profile. For information on how to use the API correctly, see Volume scripting API.