Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/test-and-debug-materials.md
2024-08-26 23:07:20 +03:00

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# Test and debug materials
Use HDRP modes and tools to test your scene and assets in different lighting.
|Page|Description|
|-|-|
|[Debug materials and shaders (MatCap mode)](debug-materials-and-shaders-matcap.md)|Use MatCap mode to get a sense of a scene without setting up the scene lighting.|
|[Test and debug materials in different lighting conditions (Look Dev)](test-and-debug-materials-in-different-lighting-conditions-look-dev.md)|Use the Look Dev tool to test how your assets look in various lighting conditions.|