Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/understand-hair-and-fur.md
2024-08-26 23:07:20 +03:00

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Understand hair and fur

You can use the Hair shader or the Hair Shader Graph as a starting point for rendering hair and fur in the High Definition Render Pipeline (HDRP). To create a realistic looking hair effect, the Hair shader and the Hair Shader Graph use layers called hair cards. Each hair card represents a different section of hair. If you use semi-transparent hair cards, you must manually sort them so that they're in back-to-front order from every viewing direction.

The Hair shader is a pre-configured Shader Graph.

Refer to Create hair for more information.