forked from BilalY/Rasagar
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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/// <summary>
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/// Tool for doing a flood fill with the Tile Palette
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/// </summary>
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public sealed class FillTool : TilemapEditorTool
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{
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private static class Styles
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{
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public static string tooltipStringFormat = "|Flood fill with active brush ({0})";
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public static string shortcutId = GridPaintPaletteWindow.ShortcutIds.k_Fill;
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public static GUIContent toolContent = EditorGUIUtility.IconContent("Grid.FillTool", GetTooltipText(tooltipStringFormat, shortcutId));
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}
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/// <summary>
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/// Tooltip String Format for the FillTool
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/// </summary>
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protected override string tooltipStringFormat
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{
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get { return Styles.tooltipStringFormat; }
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}
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/// <summary>
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/// Shortcut Id for the FillTool
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/// </summary>
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protected override string shortcutId
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{
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get { return Styles.shortcutId; }
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}
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/// <summary>
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/// Toolbar Icon for the FillTool
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/// </summary>
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public override GUIContent toolbarIcon
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{
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get { return Styles.toolContent; }
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}
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}
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}
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