Rasagar/Library/PackageCache/com.unity.2d.tilemap/Editor/EditorTools/GridSelection/GridSelectionRotationTool.cs
2024-08-26 23:07:20 +03:00

49 lines
1.7 KiB
C#

using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
/// <summary>
/// An `EditorTool` for handling Rotation for a `GridSelection`.
/// </summary>
public class GridSelectionRotateTool : GridSelectionTool
{
private static class Styles
{
public static readonly GUIContent toolbarIcon = EditorGUIUtility.TrTextContentWithIcon("Rotate", "Shows a Gizmo in the Scene view for changing the rotation for the Grid Selection", "RotateTool");
}
/// <summary>
/// Toolbar icon for the `GridSelectionRotateTool`.
/// </summary>
public override GUIContent toolbarIcon => Styles.toolbarIcon;
private Quaternion before = Quaternion.identity;
private void Reset()
{
before = Quaternion.identity;
}
/// <summary>
/// Handles the gizmo for managing Rotation for the `GridSelectionRotateTool`.
/// </summary>
/// <param name="position">Position of the `GridSelection` gizmo.</param>
/// <param name="rotation">Rotation of the `GridSelection` gizmo.</param>
/// <param name="scale">Scale of the `GridSelection` gizmo.</param>
public override void HandleTool(ref Vector3 position, ref Quaternion rotation, ref Vector3 scale)
{
if (Event.current.GetTypeForControl(GUIUtility.hotControl) == EventType.MouseUp)
Reset();
EditorGUI.BeginChangeCheck();
var after = Handles.RotationHandle(before, position);
if (EditorGUI.EndChangeCheck())
{
rotation *= Quaternion.Inverse(before) * after;
}
before = after;
}
}
}