forked from BilalY/Rasagar
92 lines
3.1 KiB
C#
92 lines
3.1 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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[CustomEditor(typeof(GridSelection))]
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internal class GridSelectionEditor : Editor
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{
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private const float iconSize = 32f;
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static class Styles
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{
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public static readonly GUIContent gridSelectionLabel = EditorGUIUtility.TrTextContent("Grid Selection");
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public static readonly string iconPath = "Packages/com.unity.2d.tilemap/Editor/Icons/GridSelection.png";
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}
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private void OnValidate()
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{
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var position = GridSelection.position;
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GridSelection.position = new BoundsInt(position.min, position.max - position.min);
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}
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private void OnEnable()
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{
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// Give focus to Inspector window for keyboard actions
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EditorApplication.delayCall += () => EditorWindow.FocusWindowIfItsOpen<InspectorWindow>();
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}
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public override void OnInspectorGUI()
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{
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EditorGUI.BeginChangeCheck();
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if (GridPaintingState.activeBrushEditor && GridSelection.active)
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{
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GridPaintingState.activeBrushEditor.OnSelectionInspectorGUI();
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}
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if (EditorGUI.EndChangeCheck())
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{
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if (GridPaintingState.IsPartOfActivePalette(GridSelection.target))
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{
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GridPaintingState.UnlockGridPaintPaletteClipboardForEditing();
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GridPaintingState.RepaintGridPaintPaletteWindow();
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}
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else
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{
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GridSelection.SaveStandalone();
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}
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}
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}
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protected override void OnHeaderGUI()
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{
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EditorGUILayout.BeginHorizontal(EditorStyles.inspectorBig);
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Texture2D icon = EditorGUIUtility.LoadIcon(Styles.iconPath);
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GUILayout.Label(icon, GUILayout.Width(iconSize), GUILayout.Height(iconSize));
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EditorGUILayout.BeginVertical();
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GUILayout.Label(Styles.gridSelectionLabel);
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EditorGUI.BeginChangeCheck();
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GridSelection.position = EditorGUILayout.BoundsIntField(GUIContent.none, GridSelection.position);
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if (EditorGUI.EndChangeCheck())
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{
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OnValidate();
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndHorizontal();
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DrawHeaderHelpAndSettingsGUI(GUILayoutUtility.GetLastRect());
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}
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public bool HasFrameBounds()
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{
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return GridSelection.active;
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}
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public Bounds OnGetFrameBounds()
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{
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Bounds bounds = new Bounds();
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if (GridSelection.active)
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{
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Vector3Int gridMin = GridSelection.position.min;
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Vector3Int gridMax = GridSelection.position.max;
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Vector3 min = GridSelection.grid.CellToWorld(gridMin);
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Vector3 max = GridSelection.grid.CellToWorld(gridMax);
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bounds = new Bounds((max + min) * .5f, max - min);
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}
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return bounds;
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}
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}
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}
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