forked from BilalY/Rasagar
42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
namespace Cinemachine.Editor
|
|
{
|
|
[CustomEditor(typeof(CinemachineImpulseSource))]
|
|
internal sealed class CinemachineImpulseSourceEditor : BaseEditor<CinemachineImpulseSource>
|
|
{
|
|
float m_TestForce = 1;
|
|
GUIContent m_TestButton = new GUIContent(
|
|
"Invoke", "Play-mode only: Generate an impulse with the default velocity scaled by this amount");
|
|
GUIContent m_TestLabel = new GUIContent(
|
|
"Test with Force", "Generate an impulse with the default velocity scaled by an amount");
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
BeginInspector();
|
|
EditorGUILayout.Separator();
|
|
EditorGUILayout.HelpBox(
|
|
"Connect your impulse-generating event "
|
|
+ "to one of the GenerateImpulse API methods defined in this script.",
|
|
MessageType.Info);
|
|
DrawRemainingPropertiesInInspector();
|
|
|
|
GUI.enabled = EditorApplication.isPlaying;
|
|
{
|
|
var r1 = EditorGUILayout.GetControlRect();
|
|
r1 = EditorGUI.PrefixLabel(r1, m_TestLabel);
|
|
var testButtonWidth = GUI.skin.button.CalcSize(m_TestButton).x;
|
|
var r2 = r1;
|
|
r1.width = testButtonWidth;
|
|
r2.x += testButtonWidth + 3; r2.width -= testButtonWidth + 3;
|
|
|
|
m_TestForce = EditorGUI.Slider(r2, m_TestForce, 0.1f, 20f);
|
|
if (GUI.Button(r1, m_TestButton))
|
|
Target.GenerateImpulseWithForce(m_TestForce);
|
|
}
|
|
GUI.enabled = true;
|
|
}
|
|
}
|
|
}
|