Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/Override-Exposure.md
2024-08-26 23:07:20 +03:00

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Control exposure

To work with physically based lighting and Materials, you need to set up the Scene exposure correctly. The High Definition Render Pipeline (HDRP) includes several methods for calculating exposure to suit most situations. HDRP expresses all exposure values that it uses in EV100.

Use the exposure volume override

Exposure uses the Volume framework, so to enable and modify Exposure properties, you must add an Exposure override to a Volume in your Scene. To add Exposure to a Volume:

  1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
  2. In the Inspector, go to Add Override and select Exposure.

HDRP applies Exposure correction to any Camera this Volume affects.

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To learn how to use exposure properties, refer to exposure volume override reference.

Exposure Debug modes

HDRP offers several debug modes to help you to set the correct exposure for your scene. You can activate these in the Debug window. For more information, refer to Debug exposure.