Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/Post-Processing-Main.md
2024-08-26 23:07:20 +03:00

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# Post-processing in the High Definition Render Pipeline
The High Definition Render Pipeline (HDRP) includes its own purpose-built implementation for [post-processing](https://docs.unity3d.com/Manual/PostProcessingOverview.html). This is built into HDRP, so you don't need to install any other package.
Post-processing effects in HDRP use the [Volume](understand-volumes.md) framework. You add post-processing effects to your Camera in the same way you add any other [Volume Override](volume-component.md).
**Note**: Some post-processing effects are enabled by default in the [HDRP Graphics settings](Default-Settings-Window.md#volume-profiles)
The images below display a Scene with and without HDRP post-processing.
![](Images/PostProcessingMain1.png)
Without post-processing.
![](Images/PostProcessingMain2.png)
With post-processing.