forked from BilalY/Rasagar
38 lines
3.9 KiB
Markdown
38 lines
3.9 KiB
Markdown
# Cotton/Wool Material Inspector reference
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You can modify the properties of a Cotton/Wool material in the Cotton/Wool Material Inspector.
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Refer to [Fabrics](fabrics.md) for more information.
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## Properties
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[!include[](snippets/shader-properties/surface-options/lit-surface-options.md)]
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### Exposed Properties
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| **Property** | **Description** |
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| ------------------------------------- | ------------------------------------------------------------ |
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| **Base UV Mask** | Set the Base UV channel, by typing "1" in the column that corresponds to the channel desired and 0 in the others. |
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| **Base UV Scale Transform** | Sets the tiling rate (xy) and offsets (zw) for the base UV. |
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| **Base Color Map** | Assign a Texture that controls the base color of your material. |
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| **Base Color** | Set the color of the Material. If you don't assign a Texture, this is the absolute color of the Material. If you do assign a Texture, the final color of the Material is a combination of the Texture you assign and the color you select. The alpha value of the color controls the transparency level for the Material if you select **Transparent** from the **Surface Type** drop-down. |
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| **Mask Map AO(G) S(A)** | Assign a [channel-packed Texture](Glossary.md#channel-packing) with the following Material maps in its RGBA channels.• **Green**: Stores the ambient occlusion map.• **Alpha**: Stores the smoothness map. For more information on channel-packed Textures and the mask map, see [mask map](Mask-Map-and-Detail-Map.md#mask-map). |
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| **Smoothness Min** | Sets the minimum smoothness of your Material. |
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| **Smoothness Max** | Sets the maximum smoothness of your Material. |
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| **Anisotropy** | Sets the degree of asymmetry in the specular term with regards to the local basis of the point. |
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| **Specular Color** | Sets the color of the specular highlight. |
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| **Normal Map** | Assign a Texture that defines the normal map for this Material in tangent space. |
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| **Normal Map Strength** | Modulates the normal intensity between 0 and 8. |
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| **Use Thread Map** | Determines if HDRP applies the thread map details to your Material. |
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| **Thread Map AO(R) Ny(G) S(B) Nx(A)** | Assign a Texture that defines parameters for fabric thread, with the following maps in its RGBA channels.<br/>• **Red**: Stores the ambient occlusion map.<br/>• **Green**: Stores the normal’s Y component.• **Blue**: Stores the smoothness map.<br/>• **Alpha**: Stores the normal’s X component. For more information on channel-packed Textures and the mask map, see [mask map](Mask-Map-and-Detail-Map.md#mask-map). |
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| **Thread UV Mask** | Set the Thread UV channel, by typing "1" in the column that corresponds to the channel desired and 0 in the others. |
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| **Thread UV Scale Transform** | Sets the tiling rate (xy) and offsets (zw) for the thread UV. |
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| **Thread AO Strength** | Modifies the strength of the AO stored in the Thread Map. |
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| **Thread Normal Strength** | Modifies the strength of the Normal stored in the Thread Map. |
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| **Thread Smoothness Scale** | Modifies the scale of the Smoothness stored in the Thread Map. |
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| **Fuzz Map** | Assign a Texture that adds fuzz detail to the Base Color of your Material. |
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| **Fuzz Map UV Scale** | Sets the scale of the Thread UV used to sample the Fuzz Map. |
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| **Fuzz Strength** | Sets the strength of the Fuzz Color added to the Base Color. |
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[!include[](snippets/shader-properties/advanced-options/lit-advanced-options.md)]
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