forked from BilalY/Rasagar
37 lines
1.9 KiB
Markdown
37 lines
1.9 KiB
Markdown
# Create hair and fur
|
||
|
||
## Create a Hair shader material
|
||
|
||
New Materials in HDRP use the [Lit shader](lit-material.md) by default. To create a Hair Material from scratch, create a Material and then make it use the Hair shader. To do this:
|
||
|
||
1. In the Unity Editor, navigate to your Project's Asset window.
|
||
|
||
2. Right-click the Asset Window and select **Create** > **Material**. This adds a new Material to your Unity Project’s Asset folder.
|
||
|
||
3. Click the **Shader** drop-down at the top of the Material Inspector, and select **HDRP > Hair**.
|
||
|
||
Refer to [Hair Material Inspector reference](hair-material-inspector-reference.md) for more information.
|
||
|
||
## Create a Hair Shader Graph
|
||
|
||
To create a Hair material in Shader Graph, you can either:
|
||
|
||
* Modify an existing Shader Graph.
|
||
1. Open the Shader Graph in the Shader Editor.
|
||
2. In **Graph Settings**, select the **HDRP** Target. If there isn't one, go to **Active Targets,** click the **Plus** button, and select **HDRP**.
|
||
3. In the **Material** drop-down, select **Hair**.
|
||
|
||
* Create a new Shader Graph.
|
||
1. Go to **Assets > Create >Shader Graph > HDRP** and click **Hair Shader Graph**.
|
||
|
||
Refer to [Hair Master Stack reference](hair-master-stack-reference.md) for more information.
|
||
|
||
## Import the Hair Sample
|
||
|
||
HDRP comes with a Hair Material sample to further help you get started. To find this Sample:
|
||
|
||
1. Go to **Windows** > **Package Manager**, and select **High Definition RP** from the package list.
|
||
2. In the main window that shows the package's details, find the **Samples** section.
|
||
3. To import a Sample into your Project, click the **Import into Project** button. This creates a **Samples** folder in your Project and imports the Sample you selected into it. This is also where Unity imports any future Samples into.
|
||
4. In the Asset window, go to **Samples** > **High Definition RP** > **11.0** and open the Hair scene. Here you will see the hair sample material set up in-context with a scene, and available for you to use.
|