Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/hair-and-fur.md
2024-08-26 23:07:20 +03:00

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# Hair and fur
Create hair and fur material in the High Definition Render Pipeline (HDRP).
|Page|Description|
|-|-|
|[Understand hair and fur](understand-hair-and-fur.md)|Learn about the Hair shader and the Hair Shader Graph in HDRP.|
|[Create a hair and fur material](create-a-hair-and-fur-material.md)|Create a Hair shader material or a Hair Shader Graph material, or import the hair sample.|
|[High quality line rendering](high-quality-line-rendering.md)|Use high quality line rendering to draw line geometry such as hair and fur with analytic anti-aliasing and transparent sorting, to avoid image quality problems.|
## Additional resources
- [Hair Material Inspector reference](hair-material-inspector-reference.md)