Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/index.md
2024-08-26 23:07:20 +03:00

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High Definition Render Pipeline overview

The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms.

HDRP utilizes physically based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture. It gives you the tools you need to create applications such as games, technical demos, and animations to a high graphical standard.

Note: Projects that you make with HDRP aren't compatible with the Universal Render Pipeline (URP). You must decide which render pipeline your Project uses before you start development; HDRP features aren't cross-compatible between HDRP and URP.

This documentation contains the information you need to create applications using HDRP; including information on Lighting, Materials and Shaders, Cameras, and debugging.

For information on platform support and system requirements, see System Requirements.