Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/light-sources.md
2024-08-26 23:07:20 +03:00

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Light sources

The High Definition Render Pipeline (HDRP) includes multiple types of light sources. You can also control how lights spread, and attach them to a specific place or GameObject.

Page Description
Create and configure light sources Use the light component to add light sources to a scene.
Create and edit lights at runtime Use the light component to modify lights while running an application.
Understand IES Light profiles Learn how to use an IES file to control how a light spreads.
Anchor a light source Attach the position of a light source to a GameObject in your scene.
View and control a light from its perspective Look through a light and change its properties.
Use light rendering layers Make lights affect specific renderers.