forked from BilalY/Rasagar
930 B
930 B
Light sources
The High Definition Render Pipeline (HDRP) includes multiple types of light sources. You can also control how lights spread, and attach them to a specific place or GameObject.
Page | Description |
---|---|
Create and configure light sources | Use the light component to add light sources to a scene. |
Create and edit lights at runtime | Use the light component to modify lights while running an application. |
Understand IES Light profiles | Learn how to use an IES file to control how a light spreads. |
Anchor a light source | Attach the position of a light source to a GameObject in your scene. |
View and control a light from its perspective | Look through a light and change its properties. |
Use light rendering layers | Make lights affect specific renderers. |