forked from BilalY/Rasagar
26 lines
1.3 KiB
Markdown
26 lines
1.3 KiB
Markdown
# Make a GameObject compatible with the GPU Resident Drawer
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To make a GameObject compatible with the [GPU Resident Drawer](gpu-resident-drawer.md), check it has the following properties:
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- Has a [Mesh Renderer component](https://docs.unity3d.com/Manual/class-MeshRenderer.html).
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- In the Mesh Renderer component, **Light Probes** isn't set to **Use Proxy Volume**.
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- Uses only static global illumination, not real time global illumination.
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- Uses a shader that supports DOTS instancing. Refer to [Supporting DOTS Instancing](https://docs.unity3d.com/Manual/dots-instancing-shaders.html) for more information.
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- Doesn't move position after one camera finishes rendering and before another camera starts rendering.
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- Doesn't use the `MaterialPropertyBlock` API.
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- Doesn't have a script that uses a per-instance callback, for example `OnRenderObject`.
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## Exclude a GameObject from the GPU Resident Drawer
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To exclude a GameObject from the GPU Resident Drawer, add a **Disallow GPU Driven Rendering** component to the GameObject.
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1. Select the GameObject.
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2. In the **Inspector** window, select **Add Component**.
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3. Select **Disallow GPU Driven Rendering**.
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Select **Apply to Children Recursively** to exclude both the GameObject and its children.
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## Additional resources
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- [Mesh Renderer component](https://docs.unity3d.com/Manual/class-MeshRenderer.html)
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