Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/rendering-and-post-processing.md
2024-08-26 23:07:20 +03:00

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Rendering and post-processing

Control how the High Definition Render Pipeline (HDRP) renders a scene and apply post-processing effects.

Page Description
Understand execution order Learn the order in which HDRP executes render passes.
Understand post-processing Learn how HDRP performs post-processing.
Anti-aliasing Use an antialiasing method to reduce the appearance of jagged edges.
Dynamic resolution Change the screen resolution automatically to maintain a stable frame rate.
Forward and deferred rendering for lighting Understand the two types of rendering the High Definition Render Pipeline uses.
Alpha channel configuration Render the screen output with an alpha channel.
Deep learning super sampling (DLSS) Use DLSS to improve graphics performance and quality.
Color grading Apply post-processing effects that control the color of the rendered output.
Camera and lens effects Apply post-processing effects that simulate the output of a real-world camera.
Motion effects Apply effects to simulate the appearance of objects moving at speed.
Runtime effects Use HDRP's API to control properties in a script at runtime.
Custom rendering effects Create an effect in a script and control when and how HDRP renders it.
Customize the the High Definition Render Pipeline (HDRP) Uses the render graph system to add render pipeline features to HDRP.
Troubleshoot rendering and post-processing issues Fix common issues with custom effects.