forked from BilalY/Rasagar
1.9 KiB
1.9 KiB
Rendering and post-processing
Control how the High Definition Render Pipeline (HDRP) renders a scene and apply post-processing effects.
Page | Description |
---|---|
Understand execution order | Learn the order in which HDRP executes render passes. |
Understand post-processing | Learn how HDRP performs post-processing. |
Anti-aliasing | Use an antialiasing method to reduce the appearance of jagged edges. |
Dynamic resolution | Change the screen resolution automatically to maintain a stable frame rate. |
Forward and deferred rendering for lighting | Understand the two types of rendering the High Definition Render Pipeline uses. |
Alpha channel configuration | Render the screen output with an alpha channel. |
Deep learning super sampling (DLSS) | Use DLSS to improve graphics performance and quality. |
Color grading | Apply post-processing effects that control the color of the rendered output. |
Camera and lens effects | Apply post-processing effects that simulate the output of a real-world camera. |
Motion effects | Apply effects to simulate the appearance of objects moving at speed. |
Runtime effects | Use HDRP's API to control properties in a script at runtime. |
Custom rendering effects | Create an effect in a script and control when and how HDRP renders it. |
Customize the the High Definition Render Pipeline (HDRP) | Uses the render graph system to add render pipeline features to HDRP. |
Troubleshoot rendering and post-processing issues | Fix common issues with custom effects. |