Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/shadows.md
2024-08-26 23:07:20 +03:00

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Shadows

Lights in the High Definition Render Pipeline (HDRP) can cast shadows from one GameObject onto another. Use shadows to add depth and realism to a Scene.

Page Description
Use the shadows volume component override Control the quality of shadows over distance from the Camera.
Visualize and adjust shadows Control the size and boundaries of shadow cascades.
Control shadow resolution and quality Use multiple methods to set the resolution of shadows in a scene.
Realtime shadows Create and use shadows that HDRP updates at runtime.
Additional shadow detail Create and control detailed shadows.