forked from BilalY/Rasagar
783 B
783 B
Shadows
Lights in the High Definition Render Pipeline (HDRP) can cast shadows from one GameObject onto another. Use shadows to add depth and realism to a Scene.
Page | Description |
---|---|
Use the shadows volume component override | Control the quality of shadows over distance from the Camera. |
Visualize and adjust shadows | Control the size and boundaries of shadow cascades. |
Control shadow resolution and quality | Use multiple methods to set the resolution of shadows in a scene. |
Realtime shadows | Create and use shadows that HDRP updates at runtime. |
Additional shadow detail | Create and control detailed shadows. |