Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/shadows.md
2024-08-26 23:07:20 +03:00

13 lines
783 B
Markdown

# Shadows
[Lights](Light-Component.md) in the High Definition Render Pipeline (HDRP) can cast shadows from one GameObject onto another. Use shadows to add depth and realism to a Scene.
| Page | Description |
|-|-|
|[Use the shadows volume component override](Override-Shadows.md)|Control the quality of shadows over distance from the Camera.|
|[Visualize and adjust shadows](shadows-visualize-and-adjust.md)|Control the size and boundaries of shadow cascades.|
|[Control shadow resolution and quality](Shadows-in-HDRP.md)|Use multiple methods to set the resolution of shadows in a scene.|
|[Realtime shadows](realtime-shadows.md)|Create and use shadows that HDRP updates at runtime.|
|[Additional shadow detail](shadows-additional-detail.md)|Create and control detailed shadows.|