forked from BilalY/Rasagar
13 lines
783 B
Markdown
13 lines
783 B
Markdown
# Shadows
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[Lights](Light-Component.md) in the High Definition Render Pipeline (HDRP) can cast shadows from one GameObject onto another. Use shadows to add depth and realism to a Scene.
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|[Use the shadows volume component override](Override-Shadows.md)|Control the quality of shadows over distance from the Camera.|
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|[Visualize and adjust shadows](shadows-visualize-and-adjust.md)|Control the size and boundaries of shadow cascades.|
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|[Control shadow resolution and quality](Shadows-in-HDRP.md)|Use multiple methods to set the resolution of shadows in a scene.|
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|[Realtime shadows](realtime-shadows.md)|Create and use shadows that HDRP updates at runtime.|
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|[Additional shadow detail](shadows-additional-detail.md)|Create and control detailed shadows.|
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