Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/terrain-lit-material.md
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# Terrain Lit material
The High Definition Render Pipeline (HDRP) uses the Terrain Lit Shader for Unity Terrain. This Shader is a simpler version of the [Lit Shader](lit-material.md). A Terrain can use a Terrain Lit Material with up to eight [Terrain Layers](https://docs.unity3d.com/Manual/class-TerrainLayer.html).
![](Images/HDRPFeatures-TerrainShader.png)
## Creating a Terrain Lit Material
To create a new Terrain Lit Shader Material:
1. Go to your Project window and right-click in the **Assets** folder
2. Select **Create** > **Material**. This adds a new Material to your Unity Projects Asset folder.
3. Click on the Material to view it in the Inspector.
4. Click on the **Shader** drop-down and select **HDRP** > **TerrainLit**.
Refer to [Terrain Lit Material Inspector reference](terrain-lit-material-inspector-reference.md) for more information.
## Using a Terrain Lit Material
To use a Terrain Lit Material, you must assign it to a Terrain:
1. View the Terrain in the Inspector window and select **Terrain Settings**.
2. Either drag and drop or use the radio button to assign your Terrain Lit Material to the **Material** property.
![](Images/TerrainLitShader1.png)
## Using the Paint Holes Tool
If you use the **Paint Holes** tool on your terrain, enable the **Terrain Hole** feature in your Project's HDRP Asset. Otherwise, the holes don't appear when you build your application. To do this:
1. Open your HDRP Asset in the Inspector window.
2. Go to **Rendering** and enable **Terrain Hole**.
![](Images/TerrainPaintHoles.png)