Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/water.md
2024-08-26 23:07:20 +03:00

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Water

Create water in the High Definition Render Pipeline (HDRP).

Page Description
Use the Water System in your Project A basic water workflow.
Capabilities of the Water System The capabilities and limitations of the Water System.
Water system simulation How the Water System simulation works.
Quality and performance decisions How to make quality decisions and optimize performance.
Water Override for Volumes Purpose of the water Volume Override.
Decals and masking in the Water System How foam works in the water system.
Foam in the Water System Control how much foam appears on your water surface.
Caustics in the Water System What caustics are, how to adjust them, and their limitations.
Create a current in the Water System Apply a current map to a water surface.
Deform a water surface Use a deformer to control the shape of a water surface
Exclude part of a water surface Prevent water from appearing on top of other surfaces.
Underwater view Learn more about the underwater view of the water surface simulation.
Materials in the Water System The effects of water Material properties.
Scripting in the Water System How write scripts that interact with the Water System.