forked from BilalY/Rasagar
21 lines
688 B
C#
21 lines
688 B
C#
using UnityEditor;
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namespace UnityEditor.Rendering.HighDefinition.Compositor
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{
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internal class SerializedShaderProperty
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{
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public SerializedProperty propertyName;
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public SerializedProperty propertyType;
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public SerializedProperty propertyValue;
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public SerializedProperty rangeLimits;
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public SerializedShaderProperty(SerializedProperty root)
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{
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propertyName = root.FindPropertyRelative("propertyName");
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propertyType = root.FindPropertyRelative("propertyType");
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propertyValue = root.FindPropertyRelative("value");
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rangeLimits = root.FindPropertyRelative("rangeLimits");
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}
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}
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}
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