forked from BilalY/Rasagar
74 lines
2.8 KiB
C#
74 lines
2.8 KiB
C#
using UnityEditor.Rendering;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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[CustomEditor(typeof(FilmGrain))]
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sealed class FilmGrainEditor : VolumeComponentEditor
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{
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SerializedDataParameter m_Type;
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SerializedDataParameter m_Intensity;
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SerializedDataParameter m_Response;
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SerializedDataParameter m_Texture;
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public override void OnEnable()
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{
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var o = new PropertyFetcher<FilmGrain>(serializedObject);
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m_Type = Unpack(o.Find(x => x.type));
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m_Intensity = Unpack(o.Find(x => x.intensity));
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m_Response = Unpack(o.Find(x => x.response));
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m_Texture = Unpack(o.Find(x => x.texture));
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}
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public override void OnInspectorGUI()
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{
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HDEditorUtils.EnsureFrameSetting(FrameSettingsField.FilmGrain, "Film Grain");
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PropertyField(m_Type);
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if (m_Type.value.intValue == (int)FilmGrainLookup.Custom)
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{
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using (new IndentLevelScope())
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PropertyField(m_Texture);
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var texture = (target as FilmGrain).texture.value;
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if (texture != null)
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{
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var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as TextureImporter;
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// Fails when using an internal texture as you can't change import settings on
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// builtin resources, thus the check for null
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if (importer != null)
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{
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bool valid = importer.mipmapEnabled == false
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&& importer.alphaSource == TextureImporterAlphaSource.FromGrayScale
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&& importer.filterMode == FilterMode.Point
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&& importer.textureCompression == TextureImporterCompression.Uncompressed
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&& importer.textureType == TextureImporterType.SingleChannel;
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if (!valid)
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CoreEditorUtils.DrawFixMeBox("Invalid texture import settings.", () => SetTextureImportSettings(importer));
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}
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}
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}
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PropertyField(m_Intensity);
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PropertyField(m_Response);
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}
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void SetTextureImportSettings(TextureImporter importer)
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{
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importer.textureType = TextureImporterType.SingleChannel;
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importer.alphaSource = TextureImporterAlphaSource.FromGrayScale;
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importer.mipmapEnabled = false;
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importer.filterMode = FilterMode.Point;
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importer.textureCompression = TextureImporterCompression.Uncompressed;
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importer.SaveAndReimport();
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AssetDatabase.Refresh();
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}
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}
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}
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