Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Samples~/WaterSamples/Materials/Island/Island_WaterDecal.mat
2024-08-26 23:07:20 +03:00

42 lines
1.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Island_WaterDecal
m_Shader: {fileID: -6465566751694194690, guid: 5208e1f6c0670f3408688b0637e1dcb3, type: 3}
m_Parent: {fileID: -876546973899608171, guid: 5208e1f6c0670f3408688b0637e1dcb3, type: 3}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _AFFECTS_LARGE_CURRENT
- _AFFECTS_MASK
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Current_Map:
m_Texture: {fileID: 2800000, guid: 83a59f36e5429554da3a59020eef21d9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Simulation_Mask:
m_Texture: {fileID: 2800000, guid: 7f9393304aedcc24c8d1500044e87418, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AffectSimulationMask: 1
m_Colors: []
m_BuildTextureStacks: []
m_AllowLocking: 1