forked from BilalY/Rasagar
21 lines
545 B
C#
21 lines
545 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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[ExecuteInEditMode]
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public class ProjectCaustics : MonoBehaviour
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{
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public Material decal;
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public WaterSurface waterSurface;
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public float regionSize = 20f;
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void Update()
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{
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if(waterSurface.GetCausticsBuffer(out regionSize) != null && decal.GetTexture("_Texture2D") == null)
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{
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decal.SetTexture("_Texture2D", waterSurface.GetCausticsBuffer(out regionSize));
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}
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}
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}
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