forked from BilalY/Rasagar
46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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public class SpawnRandomBeachBall : MonoBehaviour
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{
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public static float TimeBtwnEachBall = 0.1f;
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public float rangeAmplitude = 10;
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public float verticalSpeedMultiplier = 5;
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private float lastBeachBallSpawnedTime = 0f;
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// Update is called once per frame
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.Space))
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{
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if ((Time.realtimeSinceStartup - lastBeachBallSpawnedTime) >= TimeBtwnEachBall)
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{
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if(PoolManager.Instances[PoolManager.InstanceType.Ball] != null)
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{
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GameObject beachBall = PoolManager.Instances[PoolManager.InstanceType.Ball].getNextAvailable();
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if(beachBall != null)
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{
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lastBeachBallSpawnedTime = Time.realtimeSinceStartup;
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beachBall.transform.position = new Vector3(-2.5f, 4f, -2f);
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beachBall.GetComponent<Buoyancy>().targetSurface = this.GetComponent<WaterSurface>();
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Vector3 randomForce = new Vector3(Random.Range(-rangeAmplitude, rangeAmplitude), -Random.Range(0, verticalSpeedMultiplier * rangeAmplitude), Random.Range(-rangeAmplitude, rangeAmplitude));
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beachBall.SetActive(true);
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beachBall.GetComponent<Rigidbody>().AddForce(randomForce, ForceMode.Impulse);
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}
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}
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}
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}
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}
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}
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