forked from BilalY/Rasagar
82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal class DefineCollection : IEnumerable<DefineCollection.Item>
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{
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public class Item : IConditional
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{
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public KeywordDescriptor descriptor { get; }
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public FieldCondition[] fieldConditions { get; }
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public string value => descriptor.ToDefineString(index);
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// KeywordType.Boolean, index 0: disable, 1: enable
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// KeywordType.Enum, index into enum entries
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public int index { get; }
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public Item(KeywordDescriptor descriptor, int index, FieldCondition[] fieldConditions)
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{
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this.descriptor = descriptor;
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this.fieldConditions = fieldConditions;
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this.index = index;
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}
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}
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readonly List<Item> m_Items;
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public DefineCollection()
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{
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m_Items = new List<Item>();
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}
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public DefineCollection(DefineCollection defines)
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{
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m_Items = new List<Item>();
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foreach (DefineCollection.Item item in defines)
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{
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m_Items.Add(item);
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}
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}
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public DefineCollection Add(DefineCollection defines)
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{
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foreach (DefineCollection.Item item in defines)
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{
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m_Items.Add(item);
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}
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return this;
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}
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public DefineCollection Add(KeywordDescriptor descriptor, int index)
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{
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m_Items.Add(new Item(descriptor, index, null));
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return this;
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}
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public DefineCollection Add(KeywordDescriptor descriptor, int index, FieldCondition fieldCondition)
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{
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m_Items.Add(new Item(descriptor, index, new FieldCondition[] { fieldCondition }));
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return this;
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}
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public DefineCollection Add(KeywordDescriptor descriptor, int index, FieldCondition[] fieldConditions)
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{
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m_Items.Add(new Item(descriptor, index, fieldConditions));
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return this;
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}
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public IEnumerator<Item> GetEnumerator()
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{
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return m_Items.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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