forked from BilalY/Rasagar
68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[GenerationAPI]
|
|
internal class PragmaCollection : IEnumerable<PragmaCollection.Item>
|
|
{
|
|
public class Item : IConditional
|
|
{
|
|
public PragmaDescriptor descriptor { get; }
|
|
public FieldCondition[] fieldConditions { get; }
|
|
public string value => $"#pragma {descriptor.value}";
|
|
|
|
public Item(PragmaDescriptor descriptor, FieldCondition[] fieldConditions)
|
|
{
|
|
this.descriptor = descriptor;
|
|
this.fieldConditions = fieldConditions;
|
|
}
|
|
}
|
|
|
|
readonly List<Item> m_Items;
|
|
|
|
public PragmaCollection()
|
|
{
|
|
m_Items = new List<Item>();
|
|
}
|
|
|
|
public PragmaCollection Add(PragmaCollection pragmas)
|
|
{
|
|
foreach (PragmaCollection.Item item in pragmas)
|
|
{
|
|
m_Items.Add(item);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
public PragmaCollection Add(PragmaDescriptor descriptor)
|
|
{
|
|
m_Items.Add(new Item(descriptor, null));
|
|
return this;
|
|
}
|
|
|
|
public PragmaCollection Add(PragmaDescriptor descriptor, FieldCondition fieldCondition)
|
|
{
|
|
m_Items.Add(new Item(descriptor, new FieldCondition[] { fieldCondition }));
|
|
return this;
|
|
}
|
|
|
|
public PragmaCollection Add(PragmaDescriptor descriptor, FieldCondition[] fieldConditions)
|
|
{
|
|
m_Items.Add(new Item(descriptor, fieldConditions));
|
|
return this;
|
|
}
|
|
|
|
public IEnumerator<Item> GetEnumerator()
|
|
{
|
|
return m_Items.GetEnumerator();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
}
|
|
}
|