forked from BilalY/Rasagar
55 lines
2.3 KiB
C#
55 lines
2.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.UIElements;
|
|
using UnityEditor.ShaderGraph.Serialization;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable, GenerationAPI] // TODO: Public
|
|
internal abstract class Target : JsonObject
|
|
{
|
|
public string displayName { get; set; }
|
|
public bool isHidden { get; set; }
|
|
internal virtual bool ignoreCustomInterpolators => true;
|
|
internal virtual int padCustomInterpolatorLimit => 4;
|
|
internal virtual bool prefersSpritePreview => false;
|
|
public abstract bool IsActive();
|
|
public abstract void Setup(ref TargetSetupContext context);
|
|
public abstract void GetFields(ref TargetFieldContext context);
|
|
public abstract void GetActiveBlocks(ref TargetActiveBlockContext context);
|
|
public abstract void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<string> registerUndo);
|
|
public virtual void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode) { }
|
|
public virtual void ProcessPreviewMaterial(Material material) { }
|
|
public virtual object saveContext => null;
|
|
public virtual bool IsNodeAllowedByTarget(Type nodeType)
|
|
{
|
|
NeverAllowedByTargetAttribute never = NodeClassCache.GetAttributeOnNodeType<NeverAllowedByTargetAttribute>(nodeType);
|
|
return never == null;
|
|
}
|
|
|
|
public virtual bool DerivativeModificationCallback(
|
|
out string dstGraphFunctions,
|
|
out string dstGraphPixel,
|
|
out bool[] adjustedUvDerivs,
|
|
string primaryShaderName,
|
|
string passName,
|
|
string propStr,
|
|
string surfaceDescStr,
|
|
string graphFuncStr,
|
|
string graphPixelStr,
|
|
List<string> customFuncs,
|
|
bool applyEmulatedDerivatives)
|
|
{
|
|
dstGraphFunctions = "";
|
|
dstGraphPixel = "";
|
|
adjustedUvDerivs = new bool[4];
|
|
return false;
|
|
}
|
|
|
|
// think this is not called by anyone anymore, leaving it to avoid changing client code
|
|
public abstract bool WorksWithSRP(RenderPipelineAsset scriptableRenderPipeline);
|
|
}
|
|
}
|