forked from BilalY/Rasagar
10 lines
1.7 KiB
Plaintext
10 lines
1.7 KiB
Plaintext
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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Cmd: compileSnippet
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insize=69875 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=_COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=1995 error: 1 plat 28 at /(2038): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15.
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error: 1 plat 28 at /(2038): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27.
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ok=1 outsize=770
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Cmd: shutdown
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