forked from BilalY/Rasagar
18 lines
991 B
Markdown
18 lines
991 B
Markdown
# Build, test and deploy
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Configure a build, and publish and debug a project in the High Definition Render Pipeline (HDRP).
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|[Use the Rendering Debugger](use-the-rendering-debugger.md)|Use the Rendering Debugger and its debugging and visualization tools to help you understand and solve issues in your project.|
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|[Add controls to the Rendering Debugger](add-controls-to-the-rendering-debugger.md)|Customize the Rendering Debugger with your own controls and scripts, to visualize your project's lighting, rendering or material properties.|
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## Additional resources
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- [Configure build settings for different platforms](configure-build-settings-for-different-platforms.md)
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- [Platform configuration](platform-configuration.md)
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- [Test and debug materials](test-and-debug-materials.md)
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- [View a Custom Pass in the Frame Debugger](Custom-Pass-Frame-Debugger.md)
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- [Debug ray tracing effects](Ray-Tracing-Debug.md)
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- [Reduce shader variants](reduce-shader-variants.md)
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