Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/camera-and-scene-composition.md
2024-08-26 23:07:20 +03:00

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Camera and scene composition

Change how the High Definition Render Pipeline (HDRP) uses the camera to render the scene.

Page Description
Graphics Compositor Use the Graphics Compositor to composite operations between HDRP and external media sources, such as videos or images.
Camera-relative rendering Replace the world origin with the position of the camera, to avoid z-fighting artifacts.