forked from BilalY/Rasagar
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949 B
Clouds
The High Definition Render Pipeline (HDRP) includes two cloud solutions that you can use in your Unity project. You can also create custom cloud effects.
Page | Description |
---|---|
Understand clouds | Understand the different ways you can create clouds in HDRP. |
Create realistic clouds (volumetric clouds) | Use a Volumetric Clouds Volume Override to create interactable clouds that can render shadows, and receive fog and volumetric light. |
Create simple clouds (Cloud Layer) | Use a Cloud Layer Volume Override to create a simple representation of clouds using a 2D texture rendered on top of the sky. |
Create custom cloud effects | Create your own custom clouds with their own properties and shaders, while still keeping the clouds consistent with HDRP's lighting pipeline. |