Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/decals.md
2024-08-26 23:07:20 +03:00

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Decals

Decals are materials that decorate the surface of other materials. They are most commonly used for effects like paint splatters and stickers.

Page Description
Understand decals Learn about decals, decal meshes and the Decal Projector.
Create a decal material Create a Decal shader material or a Decal Shader Graph.
Use decals Enable and use Decal Layers, and use additive normal blending to blend decal normals with the normals of a GameObject.
Create decals at runtime Use a script to instantiate a new DecalProjector object from a Prefab.