forked from BilalY/Rasagar
15 lines
747 B
Markdown
15 lines
747 B
Markdown
# Global illumination
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Global illumination takes indirect light into account when HDRP renders a scene. Use this method to create realistic lighting.
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|[Use Screen space global illumination (SSGI)](Override-Screen-Space-GI.md)|Set up global illumination in a scene.|
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|[Control indirect lighting](Override-Indirect-Lighting-Controller.md)|Configure the intensity of baked or precomputed indirect lighting.|
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## Additional resources
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- [Ray-traced global illumination](Ray-Traced-Global-Illumination.md)
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- [Screen Space Global Illumination (SSGI) reference](reference-screen-space-global-illumination.md).
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- [Ambient light probe](ambient-light-probe.md)
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- [Lightmapping](https://docs.unity3d.com/Manual/Lightmapping.html) |