forked from BilalY/Rasagar
17 lines
981 B
Markdown
17 lines
981 B
Markdown
# Lit materials
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Lit materials in the High Definition Render Pipeline (HDPR) are realistic materials that include options for effects like subsurface scattering, iridescence, vertex or pixel displacement, and decal compatibility.
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|[Lit material](lit-material.md)|Create a Lit material.|
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|[Layered Lit material](layered-lit-material.md)|Stack up to four materials on the same GameObject.|
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|[Lit Tessellation material](lit-tessellation-material.md)|Create materials that use tessellation to provide adaptive vertex density for meshes.|
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|[Layered Lit Tessellation material](layered-lit-tessellation-material.md)|Stack up to four tessellated materials on the same GameObject.|
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|[Stacklit material](stacklit-material.md)|Render materials that are more complex than Lit materials.|
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|[Terrain Lit material](terrain-lit-material.md)|Create a material HDRP uses for Unity Terrain.|
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## Additional resources
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- [Lit material reference](reference-lit-materials.md)
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