Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/sky.md
2024-08-26 23:07:20 +03:00

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Sky

Create different types of sky in the High Definition Render Pipeline (HDRP).

Page Description
Understand sky Understand the different ways you can create sky in HDRP.
Set the type of sky Use a Visual Environment Volume Override to change the type of sky HDRP uses, and configure the sky and clouds.
Create a gradient sky Use a Gradient Sky Volume Override to create a simple sky where HDRP interpolates between three colors.
Create an HDRI sky Use an HDRI Sky Volume Override to create a simple sky that uses a cubemap texture.
Create a physically based sky Use a Physically Based Sky Volume Override to create a sky that simulates a spherical planet with a two-part atmosphere that has an exponentially decreasing density based on its altitude.
Create a custom sky effect Develop your own custom sky with its own properties and shaders, while still keeping the sky consistent with the lighting pipeline.