5.0 KiB
Unlit Master Stack reference
You can modify the properties of an Unlit Shader Graph in the Unlit Master Stack.
Refer to Unlit material for more information.
Contexts
Vertex Context
Default
When you create a new Unlit Master Stack, the Vertex Context contains the following Blocks by default:
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Property | Description | Setting Dependency | Default Value |
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Relevant
Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Vertex Context:
Property | Description | Setting Dependency | Default Value |
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Fragment Context
Default
When you create a new Unlit Master Stack, the Fragment Context contains the following Blocks by default:
[!include] [!include] [!include]
Property | Description | Setting Dependency | Default Value |
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Relevant
Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Fragment Context:
[!include] [!include] [!include] [!include] [!include] [!include] [!include] [!include]
Property | Description | Setting Dependency | Default Value |
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Graph Settings
Surface Options
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Property | Description |
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Distortion
This set of settings only appears if you set Surface Type to Transparent.
[!include] [!include] [!include] [!include]
Property | Description |
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Advanced Options
Property | Description |
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Other top level settings
Property | Description |
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